Disciples: Liberation Dev Diary Tackles Upcoming Changes

Disciples Liberation Dev Diary Tackles Upcoming Changes

The developers from FRIMA Studio have taken to Steam to share the first look at the changes coming to turn-based RPG Disciples: Liberation in an upcoming update. Those include changes to the Conquer function, difficulty options, re-balancing and more.

“We at Kalypso and FRIMA are dedicated to Disciples: Liberation and working with and for the community is a priority. We are grateful for the support, enthusiasm and constructive feedback we’ve received from you and we truly hope you’ll enjoy these upcoming improvements. We’re looking forward to hearing your continued feedback!”

Here’s what the team is currently working on:

  • A broader difficulty range in each region for more diversified – yet still manageable – challenges.
  • Conquer function is to be made more selective, and battles against armies of equal level to Avyanna won’t be possible to conquer anymore. As intended, easier fights will still be conquerable.
  • The general difficulty of the game will be made more challenging, especially toward mid and end-game content
  • The balancing of the boss battles will be improved. Players can expect bosses to pack a punch, so you’ll need to be ready for it!
  • City resources will be rebalanced and the vault’s capacity will be increased
  • Disciples: Liberation will feature four difficulty levels, available for new and existing (save) games alike


Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly. Explore a rich overworld and align with a variety of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen. Assemble a team to gather precious resources, sway political standing, and take on brutal beasts in intricate turn-based battles.

Check out our review to find out more.

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