Bioware’s action RPG Dragon Age: The Veilguard just received its Patch 1, offering a number of bug fixes and a small cosmetic gift from its sister franchise, Mass Effect.
The events of Dragon Age: The Veilguard will take players back into the fantasy world of Thedas. Playing as Rook, the latest protagonist in the chain of impressive heroes, you will get to assemble a team of unique companions and become the leader others believe in. Select from different races and combat classes, customize your appearance, choose your character’s backstory and begin your journey. Be who you want to be and play how you want to play as you fight ancient elven gods, unleashed into the world.
“We can’t believe it’s been a whole week since Dragon Age: The Veilguard launched. Whether you’ve already been playing or are jumping in for the first time, we have our first patch releasing today with a few quality of life improvements and bug fixes. We’ll also be supporting the game with additional patches in the future to help make your playing experience even better.”
Check out the Steam page for the full update logs, or proceed below for some of the more interesting fixes.
Dragon Age: The Veilguard – Patch 1 Includes:
- Rook can find new N7 day appearances in the Lighthouse. The gift includes 2 cosmetic-only armors and a cosmetic-only helmet.
- Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU.
- Eliminated the cause of a small number of crashes.
- Updated XeSS version to 1.3.1.
- Fixed a bug that caused Companion Skill Points to reset.
- Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
- Harding now has arrows in her quiver and is ready for battle.
- Global banter should no longer start too early.
- Harding and Taash banter no longer repeats indefinitely.
- Fixed potential issues that could occur if a player fast traveled during a quest.
- Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
- Updated a number of assets to improve visual performance over long distances.
- Added collision to several assets that were missing it.
- Fixed lip sync in some ambient scenes.
- Fixed several objective markers that were spawning improperly.
- Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
- Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
- Balance changes made to certain fights to match design intent.
- Balance adjustments made to several player skills.
- Fixed a blocking issue in the Pinnacle of Its Kind quest.
- Adjusted timing on epilogue text cards.
- NPC necks no longer grow unexpectedly.
- The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.