Eidos Montreal has been a mainstay in the development of single-player only games in the past. For instance, 2017 saw the release of Deus Ex: Mankind Divided. Other single-player only games developed by the company include the Thief series and Tomb Raider games.
However, things are going to be changing going forward. The statement came from Eidos Montreal Lead David Anfossi who said that, going forward, online play will be emphasized.
Eidos Montreal & online play
Here is Anfossi’s vision going forward (emphasis ours):
At Eidos-Montréal, we’re constantly working towards creating innovative and exciting experiences for gamers everywhere. In turn, we are placing an added emphasis on the online experiences in our games, striving to continually provide players with content that is memorable and impactful.
Through the inherent interactivity of online play, our universes will have the chance to thrive both now and into the future. To achieve this, we are building the teams and tools capable of supporting our ambitions. We hope you will join us on this journey!
On the tech side, we’re working to empower our content creators and promote an iterative game creation process. To achieve this, we’ve created an engineering strategy that greatly encourages communication between team members, allowing us to efficiently design, implement, and test our game architecture.
We’re also structuring the DAWN engine, our proprietary technology, to interface with modern online solutions, which gives us the ability to take advantage of existing technologies. All of these efforts unify our teams towards one single goal, that being to deliver the best online gaming experience to our players.
Once again, another company is emphasizing online play over the single player narrative. Do you think this is the right direction for game companies to move?