Developer Logic Artists has taken to the Steam page of turn-based RPG Expeditions: Rome to reveal that the team had been listening to players’ feedback and is looking to make some big changes to the Legion Battles.
To that end, the team shared a lengthy developer diary, exploring the thinking process behind the changes and what their effect is going to be. You can find it on the official site of the game.
“The legion battle system has been a challenge right from the start. We knew we wanted to represent the large-scale battles of a Roman legion somehow, and give the player a feeling of being a grand strategy commander handing out orders from on high, but at the same time we didn’t want to cram a whole wargame into our tactical RPG. During the prototyping phase we intended battles to simply be resolved by a die roll based on the strength of each army – but it seemed too simple. Later we briefly considered representing it by a re-interpretation of a Roman dice game called Tali – but we decided that would be far too abstract.”
The current version of the feature offers a resource management system instead, where players balance the losses of the troops, the likelihood of getting loot, the morale and experience to get the best possible outcome.