The latest in a series of video developer diaries from the Final Fantasy VII Remake team has been sent out. This time, the team takes a deep dive into the iconic music from the game and the difficulty it had with bringing Nobuo Uematsu’s themes forward to modern audiences. Several developers are on hand for the session including Producer Yoshinori Kitase, Music Supervisor Keiji Kawamori, Sound Director Makoto Ise, and composers Mitsuto Suzuki and Masashi Hamauzu.
One of the more interesting snippets of information is about how the way music is used in games has changed over the years. In the case of FFVII Remake, some tunes needed to be altered to better fit dramatic situations and making the music a vital part of the game. At one point, Suzuki speaks about multiple versions of the same tune being played simultaneously throughout a given scene. Each strand comes to the forefront depending on the action and intentions of the scene.
Fans of the original soundtrack will be happy that all of their favorite tunes have returned for the remake, but there are a few new tracks as well. However, the original score is so beloved and so well-suited to the game that the new composers were hesitant to add too much.
Lastly, what great audio track for any game is complete without a look at how sound effects are created.