Ghost of Tsushima Introduces New Lethal Difficulty

Ghost of Tsushima - 18 Minutes of Gameplay

Yesterday the developers from Sucker Punch have released update 1.05 for Ghost of Tsushima, adding new combat and text options such as the Lethal difficulty. The new difficulty affects your gameplay in the following ways:

  • Enemy weapons are more deadly, but Jin’s katana is also more deadly
  • Enemies are more aggressive in combat
  • Enemies detect you faster
  • Tighter Parry and Dodge windows

The patch also introduced lower intensity combat aimed at preserving and maintaining the heart and feel of the combat while relaxing several timing-specific elements.

Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

  • Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
  • Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
  • Enemies will not attack you while you’re using Resolve to heal
  • Enemy awareness builds more slowly, giving you more time to recover after being spotted

The last but not least are the changes to the text:

  • Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
  • Added option to turn speaker name off when subtitles are enabled
  • New subtitle text color options in addition to white: Yellow, Blue, Red, Green



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