Godsworn – Mythological RTS Received Hotfix #6

Godsworn Content Update 5 - Invasion of Heilsberg is Out Now

Coming from developer Thunderoak Interactive, Godsworn is a mythological real-time strategy that lets players experience an epic fantasy retelling of the Baltic Crusades. Witness pagan gods and their tribes clash against crusaders and armies of heaven. Choose a divine hero, rally your worshippers alongside mythical creatures, and smite the unworthy.

Godsworn launched into Early Access in March 2024, and since then the developers have been tirelessly working on introducing new content and ironing out any pesky bugs. Overall, the studio expects the game to remain in the EA stage for over a year.

“We had hoped to release this much earlier, but it’s here now! This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. If you encounter any more issues regarding the last update or would like to give us feedback, we read all messages on the Steam forum, our discord and our in-game reporting tool. We work through these the best we can while we actively work on the next part of the campaign.”

Godsworn – Hotfix #6 Includes:

Fixes:

  • Bishop achievements should now trigger correctly.
  • Fixed CPU leak when starting new matches within one play session. This should significantly improve performance on lower end machines.
  • Fixed a pathfinding issue where units would sometimes run in place when ordered to attack a single target.
  • Fixed Divine Sigils glyph missing text.
  • Fixed error in frontend that could sometimes cause multiplayer issues.
  • Team chat in Guardians of Treiden should now work.
  • Glyph shops are now usable by client players as well, not just the host.
  • Glyph shops should now correctly take the cost from the player.
  • Attempt at fixing the main menu UI elements appearing double. This issue appears at random so it’s hard to reproduce, so please let us know if it appears again.
  • Fixed custom lobby names missing. This was due to Steam Deck work in progress.
  • Fixed Horned Stride not working for Meness in RPG modes.
  • Fixed chantry attack radius which meant the units sometimes could not attack it. This building is present on Heilsberg and Treiden challenge maps.
  • Removed a potential issue causing interaction with the Vaiva structure in Bishop’s Bane mission.

Balance:

  • Tower damage now has the correct physical tag. Due to unit armor now reducing this damage type, the damage has been increased from 12 to 18. Will tweak these numbers as necessary.
  • Sticks and Bones now has the correct magical damage tag.
  • Increased cost of Solar Stardaughter in RPG modes.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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