Godsworn, a classic mythological RTS from developer Thunderoak Interactive now available in Steam Early Access, got the third patch. It had been in testing for over a week, and now it is available to all players with the much-awaited Skybull change.
Set during the time of the Northern Crusades, the game lets you take control of a divine hero. It is up to you to gather worshippers, rally your armies, and crush your enemies to claim these lands. The developers expect Godsworn to remain in the Early Access for a little over a year, if everything goes according to plan. It will allow the team to collect valuable player feedback and tests on a larger scale that can be achieved by the developer alone.
Follow the link above to see the full contents of the patch, or check out the main features below. Additionally, the devs have revealed the road map for the game’s stay in Early Access.
Godsworn – Patch 3 Includes:
- Added a framerate cap of 60 on the startup loading screen. (a small bit before the loading actually begins is still uncapped, it’s on the list to address)
- Health bars do not segment past the count of 12 to avoid clutter.
- Better unit positioning while attacking buildings, especially against small/round buildings such as walls and shrines.
- AI now queues units like players do, so the overall AI difficulty might decrease a bit. Will balance as necessary in future patches.
- Additional loading screen tip about sharing resources, units and buildings.
- Building placement ring now also colors red when not allowed to place it.
- Control group interface element now reflects the group count and removes itself when no unit remains.
- Optimized particle effect spawning to be more performant using pooling (just in time for summer?). This should cause less framerate drops.
- Various other performance optimizations. Aiming to make Siege of Lennewarden not drop the performance like a brick.
GODSWORN – EARLY ACCESS ROADMAP:
Version 1.0 release is planned for the end of 2025. Some features have not been added to the roadmap as the team is not yet sure they can be delivered. Some such features that are not yet planned but also not removed include spectate, matchmaking and map editor. In the roadmap, the developers went over their plans for Campaigns, Heroes, Maps. Some will be delivered during the Early Access phase, while others will release together with the version 1.0.