Fantasy RTS Godsworn Got the First Hotfix

Fantasy RTS Godsworn Got the First Hotfix

Godsworn, a classic mythological RTS from Thunderoak Interactive, received its first hotfix since the release into Steam Early Access. The patch introduces new features, rolls out a number of fixes, and changes the game’s balance around.

Set during the time of the Northern Crusades, the game lets you take control of a divine hero. It is up to you to gather worshippers, rally your armies, and crush your enemies to claim these lands. The developers expect Godsworn to remain in the Early Access for a little over a year, if everything goes according to plan. It will allow the team to collect valuable player feedback and tests on a larger scale that can be achieved by the developer alone.

Follow the link above for the full list of changes or check out new features and bug fixes down below.

Godsworn – Hotfix #1 Includes:

Features:

  • Tabbing through buildings now goes through them one by one.
  • Hotkey for pausing the game has been added, default on Pause key.
  • Jumis Way has a new icon.
  • Feast glyph has been added to Journey From Dausos, good luck glyph hunting.
  • Reduced the search targeting of units to attack walls by 75% of search radius, making them target units more.
  • Hotkeys can now be cleared instead of only replaced.
  • Added an event to Bishop’s Bane when breaching the castle.

Fixes:

  • Sometimes starting a campaign mission would result in allies fighting each other. This should be fixed now.
  • In Bishop’s Bane, the AI player will now keep following instead of attacking the fort on its own.
  • Farm description no longer has upkeep.
  • Glyphs enabled UI updates if client joins late.
  • Worshippers less likely to get stuck on Order faction building corners.
  • Worshippers less likely to get stuck on Hunter’s Lodge corners.
  • Bell of Baltic Fortress works now.
  • Final reckoning can no longer be cast in the FoW.
  • Fixed some of the spelling mistakes.
  • Filled up south area of Union Divided with more trees to prevent AI placing buildings there.
  • Filled up north of Tervete with rocks to prevent AI placing buildings there.
  • Spawner neutrals can now be charmed.
  • Wooden Fortress glyph is now granted, not a pickup.
  • Slight lag relief in Siege of Lennewarden during the Blood Moon. Will investigate further.
  • Michael’s achievements should work now.
  • Worshippers will now ungarrison on tower death, instead of going down with the ship.
  • Lietuven’s ward does not explode anymore if destroyed before “construction” is done.
  • Unassigning units from gather buildings as a non host now works correctly.
  • Timeout warning after leaving a game should not show up anymore.
  • Joining someone when hosting should be more stable now.
  • Attempt at preventing double-starting the campaign. It should be less common now, but we keep investigating.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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