Guild Wars 2 – Dev Plans for Spring, Summer & The Future

Guild Wars 2 - Dev Plans for Spring, Summer & The Future

The developers of MMORPG Guild Wars 2 have shared some updates on what’s next for the game as spring is fast approaching with summer hot on its heels.

Next week players will be able to charge into Visions of the Past: Steel and Fire update that releases on March 17th, bringing in a variety of content.

  • Festivals. The next release following Steel and Fire is the Super Adventure Festival when Moto will open up the Super Adventure Box in Rata Sum again to welcome all jumping, bauble-collecting heroic types. Later the developers plan on bringing back the Dragon Bash festival to celebrate players’ heroic efforts and victories against the Elder Dragons with hologram battle challenges, fireworks, racing, and treats. Both festivals will feature traditional activities, annual achievements, and new rewards.
  • Living World. Following the Super Adventure Festival, Guild Wars 2 will see the third episode of The Icebrood Saga. The episode’s environment will focus on capturing and defending territories in a PvE map, using objectives similar to WvW to drive enemies back, defeat familiar foes, and maximize the potential for rewards. You’ll also tackle a new Strike Mission with a different spin on gameplay mechanics.
  • Systems. Visions of the Past: Steel and Fire will allow players to craft the legendary amulet Transcendence in PvP and the legendary ring Conflux in WvW! Competitive players can also look forward to the return of the Tournament of Legends toward the beginning of summer.

Finally, we have some special news to share.

Development is underway on a third Guild Wars 2 expansion. The team is hard at work, and it’s much too soon to talk about any details right now, including features, story, release date, or development timeline. We’ll have to stick to that until we’re ready to reveal more information to the world. When we are ready, you’ll definitely know!

Thank you for your patience and support. We’d like to leave you with a piece of early concept art so you can dream along with us about where we’re headed…

Written by
While growing up in the wilds of Russia, Catherine learned to talk, write and game at almost the same time. You can follow her attempts at latter two at and GameSpace.

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