Heroes of Might & Magic: Olden Era Dives Into Necromancy and the Necromancers’ Guild

Heroes of Might & Magic Olden Era Dives Into Necromancy and the Necromancers' Guild

The developers of the upcoming turn-based strategy Heroes of Might & Magic: Olden Era have shared a new blog post dedicated to necromancy. From unquestionably evil to questionably good, this type of magic had seen many takes, twists and turns over the life of the franchise.

“Throughout the franchise’s history this unique school of magic has gone through multiple transformations, much like humans’ concept and belief of death. From raising simple skeletons, to awakening liches, dragons and vampires, necromancy has been one of the most controversial abilities that’s been considered extremely powerful if not outright overpowered by most players.”

The developers wanted to preserve the feeling of power and grandeur raising the dead gave players, whilst also trying to ensure it doesn’t get too crazy too quickly. To that end, necromancy affects ALL of your units, however it can only raise units that you already have in your army. Additionally, the amount of units raised is based on the total health pool of enemies slain in combat.

The team hopes that introducing such checks and balances will keep the game enjoyable and interesting both for the Necromancer, and for their opponent and potential skeleton.

Check out the full blog post to find more about the narrative place of necromancy on Jadame!

The game will be arriving soon in Steam Early Access. Prepare your might and magic for some old school turn-based battles!

Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.

Sign Up

This site is protected by reCaptcha and the Google Privacy Policy and Terms of Service apply.