Indivisible Gets Studio Trigger Trailer

Upcoming RPG Indivisible is almost here and ahead of its October arrival on PC and consoles a brand new trailer from Studio Trigger is ready to blow you away.

The new, fully animated, intro to the action platformer dropped this weekend and is bound to build some hype for 505 Game’s newest title. Coming to PC, Nintendo Switch, Xbox One, and Playstation 4 Indivisible follow the adventures of Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her.

New Animation

The new trailer gives potential players a glimpse of Ajna’s adventure, from the peaceful village through to an epic action sequence that is distinctly Studio Trigger. Just like the hand drawn art and combat mechanics of the final game, the Studio Trigger trailer is full of gorgeous animation and we’re not really that surprised. Aside from the animation outfit’s new feature length piece Promare, the Japanese team’s previous work on game trailers speaks for itself.

Shantae 5 got the Studio Trigger treatment a short while back and took a slightly lighter tone to this tragic action opening. While we don’t get much new information for fans, or indeed newcomers, to Indivisible the trailer gives us plenty to salivate over.

If you haven’t heard of Indivisible then r is a meticulously pieced together adventure form the same tea that brought us Skullgirls. Zero Lab first fired off an Indiegogo campaign for the project back in 2015. Now several years on it looks like backers are set to get a stunning new title, set in a huge fantasy world, brimming with characters that they can absorb and fight alongside. If you are interested in Indivisible check out the stunning new trailer above or head over to the official website for more details.

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For those of you who I’ve not met yet, my name is Ed. After an early indoctrination into PC gaming, years adrift on the unwashed internet, running a successful guild, and testing video games, I turned my hand to writing about them. Now, you will find me squawking across a multitude of sites and even getting to play games now and then

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