Private Division and Star Theory Games have announced Kerbal Space Program 2, the sequel to the original and much-beloved space sim. The game will launch in Spring 2020 for PC and later for PlayStation 4 and Xbox One.
Developers have a robust plan in mind for KSP2 including a slew of improvements to the original game. This includes updated planets and parts, additional modding support, and an improved tutorial system to help budding astronauts soar. With regard to the tutorial, devs wrote that “these changes will offer newcomers help up the curve for what is learning literal rocket science”. Veteran players need not despair, however, since the challenge will remain.
“KSP has always been about pushing the boundaries of innovation and creativity, and with KSP2 we take that premise even further,” said Nate Simpson, Creative Director at Star Theory. “We are introducing several new ways for players to challenge themselves, including new physics puzzles to solve, new planetary destinations to conquer, and new ways to advance their own deep-space program. This continues to be a game about exploration, imagination, and understanding rocket physics – with plenty of wild crashes along the way.”
Players interested in pre-ordering the game can do so via Steam and “other digital storefronts”. Current pricing is $59.99.
Learn more on the Kerbal Space Program 2 official site.
About Kerbal Space Program 2
Kerbal Space Program 2 offers a multitude of ways for players to further their space adventures with a robust offering of new planets to explore, new technologies to traverse the stars, and the ability to establish colonies, all rooted in real-world science. Players will be able to build without the constraints of planetary gravitation for the first time, which allows for larger constructions and more complex creations than ever before – including interstellar vessels. In addition, players will be able to share these experiences collectively in multiplayer for the first time in franchise history.