Killer Frequency – PC Review

Killer Frequency is a thrilling first-person horror adventure that puts the player in the shoes of a late-night radio host. In this game, you’ll have to solve puzzles, save lives, and operate switches while listening to some retro 80s tunes from a jukebox.

The game was created and published by Team17, a British video game development and publishing company. It was founded in 1990 and has released many games in various genres over the course of its existence. Team17 is well-known for their projects in the action, platformer, arcade, and other genres. The company also actively collaborates with independent developers, helping them release their games. Among Team17’s most famous projects are such hits as the Worms, Overcooked!, and The Escapists series. These games have received critical acclaim from players for their originality, humor, and addictive gameplay.

I noticed Killer Frequency completely by accident, having decided to take a break from the endless grind in POE2, but the game managed to firmly capture my attention. I immersed myself in the world created by the developers, and I could not tear myself away. The captivating plot twists constantly made me think and analyze what was happening. I felt like a real detective who is trying to solve a mysterious crime.

In the gameplay process, you will solve puzzles, look for hidden objects and fight enemies. You will also be able to control various devices and mechanisms to progress through the story. One of the main features of Killer Frequency is the atmosphere of horror and tension, which is created thanks to gloomy locations, ominous sounds and unexpected plot twists. The game also features high-quality graphics and sound, which help to immerse yourself in the world of the game and feel like a real radio host. If you like horror adventures, then Killer Frequency is a great choice for you.

Our story begins with an unsuccessful interview, after which the once popular radio host Forrest Nash was fired from the popular Chicago radio station. He was sent to the remote town of Gallows Creek, a tiny place with the entire population being around a thousand people total. Now Forrest will have to spend his whole life hosting a dull night show called “The Scream” – or so he believes. To add insult to injury, the show is not popular either, with its audience reaching only about thirty five people at a time.

His new life was a sharp contrast to the time when Nash hosted shows for a huge audience of five million. To brighten up the evenings behind the microphone, Forrest is assisted by the sweet and charming producer Peggy, who is also the show’s co-host. Throughout the entire broadcast, he sees only her silhouette behind a huge glass.

No one knows how long this sad life of a once great celebrity could have continued. Nash is forced to change records for a handful of listeners, answer rare calls and insert cassettes with commercials into the audio player. But he also remembers the days of his glory, when he was in contact with the best musicians of the country and when politicians came to his show. Now even the janitor does not approach him.

But one unremarkable night he gets a call that dramatically changes his life all over again. The unknown caller informed Forrest of a series of mysterious murders taking place in the city, with the incidents reminiscent of Gallows Creek dark past.

Thirty years ago, Gallows Creek was shaken by a series of brutal murders. One man was blamed in all the crimes, the maniac that received the nickname of Whistler after his death. It was to pay tribute to his characteristic feature: the last thing the victim heard was a nasty, crushing whistle. This whistle accompanied twelve people to the other world. After these tragic events, every year on the same day, teenagers begin to play pranks on their friends and passers-by, dressing up as the Whistler. But is this new call really just a simple prank?

This is where the game begins. In it, as Forrest Nash you will have to answer phone calls, choose options in dialogues, listen to pranksters having fun on such a mournful date, try not to tell the stupid and uncouth owner of the pizzeria to go to hell, trying to make an advertisement for his eatery out of anything and anyone at all. Forrest will have to use all of his communication skills and knowledge to cope with the challenges of this situation. He will need to make decisions that will affect the outcome of the game and the fate of the city.

Killer Frequency

In order to uncover the secrets of Gallows Creek and save residents from danger, Forrest also begins his personal investigation. He discovers that there is something sinister and mystical behind all these disappearances. The players will have to go through many trials and dangers to solve all the mysteries and save the city from dark forces.

Killer Frequency is a unique mix of an interactive thriller with detective elements. It also resembles a walking simulator, which gives it a special atmosphere. But at the same time, the game has a twist that makes it similar to Not For Broadcast. If you think that the game sounds too complicated and confusing, don’t worry. In fact, there is nothing really difficult here. You won’t have to perform complex actions or remember a lot of combinations. Of all the variety of buttons, you will only really need a few.

In the game, you can change records, insert cassettes with sponsorship advertising into the audio player, and switch between incoming call lines. You can also have fun by throwing crumpled pieces of paper into a basketball hoop located above the trash can. All this creates a unique living atmosphere of the game that will captivate you in its world and give you unforgettable impressions. Walking through empty corridors and rooms arouses genuine interest, because here you can find many unique objects that you can examine and twist in your hands.

Despite the simplicity of the graphics style, the game is highly detailed. Although the action is limited to one location, this does not prevent you from feeling the atmosphere of the 80s. The thick, gloomy and dusty approach of the game creates the feeling that someone can hide around the corner. When you open the doors, you never know who or what is waiting for you behind them. These elements add tension and intrigue to the game. Will you be able to return to the studio after leaving it? Who or what is waiting for you behind the next door? It is up to you to find the answers to these questions.

The game keeps you in suspense until the very end, making you eagerly explore every nook and cranny of this mysterious building. Killer Frequency has one especially interesting feature – the characters have no faces. Even Peggy, with whom the main character constantly communicates, has no face. Instead, only her silhouette is visible behind the glass. The developers give the player the opportunity to imagine what the characters look like based on their voice and manner of communication. This solution requires the game’s voice acting to be good to stellar, and the developers have accomplished the task well.. Each voice that comes from the communicator feels alive and like it belongs to a real person. Thanks to the high-quality work of the voice actors, images are easily created in the player’s head.

And now you are not just listening to an actor, but to a person who has fallen into a deadly trap, and you sincerely want to help them… But at some point it may turn out that this person no longer needs help. You can accidentally see a photo of their face crossed out with a red marker. This will be a reminder that even the closest people can be in danger. The lack of faces in the game creates an atmosphere of mystery and uncertainty. The player decides how the characters will look, and this makes the game feel more personal and emotional.

Despite all its strong points, the game has one significant drawback – it was not created with replayability in mind. Yes, you can influence the fate of the characters with your actions: for example, save them or lead to their death. However, this will not affect the way the story ends. Ultimately, regardless of your actions, there will be that final ending, and it will be the same one. The only thing that will change depending on your decisions is the board with photos, which you will be able to look at after the end of the story. It will depend on you how many people will be crossed out in red. This adds an element of choice and consequences to the game, but does not make it truly replayable.

So, it’s time to sum it all up. Killer Frequency is not just a game, but a real solid indie project that will captivate you in its world, as if you were in a gripping thriller for one or two evenings. When you start playing, you will immediately feel the atmosphere of mystery and tension, which will keep you in suspense until the very end.

You will follow the development of events, trying to solve the riddles and understand who is behind all these crimes that keep happening. You will have to collect evidence, interview witnesses and suspects, analyze the information received and draw conclusions. And all this, in an atmosphere of tense anticipation and danger. Of course, the game does not have as much gameplay as in other projects, but this is fully compensated by dialogues, plot twists and characters.

I was immediately captivated by the well-written dialogues between the characters in the game. They allow you to empathize with the heroes, understand their motives and experiences. This creates a sense of closeness and involvement in what is happening. In addition, the game has excellent emotional voice acting in English.

Freedom of choice is another great feature of Killer Frequency. The player can influence the fate of the characters by making decisions that can save their lives or, conversely, lead to their deaths. This adds depth to the game and makes you think about the consequences of your actions.

The station locations, music and details in the game are also very well designed. Everything is literally saturated with the atmosphere of the 80s, which creates a unique sense of time and place.

The plot in the game develops gradually, but at a certain point it turns 180 degrees, causing a storm of emotions. This is an unexpected turn that makes the player take a fresh look at what is happening and rethink their actions.

The game’s interactivity is also worth noting. Walking around the station and looking for plot items is not boring, but even creepy. For example, when you have to go down from the cozy second floor and dig around in the dark basement rooms, where every rustle seems like a threat. Finally, it is worth noting the excellent optimization of the game without bugs. This allows you to enjoy the gameplay without any technical problems.

However, the game has one drawback that is worth mentioning. The complete lack of an interface sometimes leads to the player forgetting or not understanding what task is in front of him. To remember, you need to return to the remote control and press the appropriate button, then the partner producer will give a hint.

Good
  • Voice acting & dialogue
  • Freedom of choice
  • Atmosphere of 80's
  • The plot is gripping
  • Interactivity
Bad
  • Lack of interface
  • No real replayability
8.5
Great

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