Kingdom Come: Deliverance‘s release came crushing upon us on February 13. The game has been welcomed more than warmly despite a certain lack of polish. The developers continue sharing their thoughts and answer the community’s question even after the release. In the latest Weekly Torch, Martin Klíma, Executive Producer here at Warhorse Studios, has tackled such topics as the development process and whether or not he considers KCD to be an AAA-title.
Here’s the excerpt from the blog:
I don’t see KCD as competing with the likes of Assassin’s Creed or Shadow of War. We simply don’t have resources to create a game like that. I don’t view us as an indie game either, though. The trend I see in ‘real’ AAA games, like the ones I mentioned above, is toward making games more and more forgiving, better suited to the most casual and absent-minded players; they are games that in effect are ‘playing themselves’. So, you have all those different markers, prompts and handy hints that you never have to think about what to do next.
This is not entirely wrong. I can see why the companies that make these games take this approach and obviously there is a demand for it, as evidenced by the sales of these games.
On the other hand, we see a trend among indie games that are both more original and less forgiving, but because of limited budgets they have to go for a format that is somewhat simpler to develop for, e.g. many of them are 2D platformers or top-down scrollers.