Lara Croft – A Model for the Representation of Women in Video Games & Film

Lara Croft - A Model for the Representation of Women in Video Games & Film

The non-governmental organization Feminist Frequency, which works on gender discrimination and women’s rights, annually compiles a list of video games with well-rounded female protagonists in which the role of women is not stereotyped, with the aim of spreading awareness among the media. Among the many titles is Lara Croft, otherwise known as Tomb Raider.

The title included in the ranking is ‘Rise of the Tomb Raider.’ In the explanation, we read precisely how her figure has been very controversial in the gaming industry since her creation, between back and forth that saw her first as a sexual object than as a feminist heroine. This transformation underscores the evolving nature of character development in video games, reflecting broader societal shifts in attitudes toward gender representation and empowerment.

In the latest chapter of her saga, Lara Croft is described as “tenacious, intelligent, and finally able to wear real clothes suitable for action.” Therefore, the archaeologist’s face has changed over the years and has played a very important role in the representation of women in both the film and video game industries.

Lara Croft

“After all, Tomb Raider stands out as a versatile icon, starring in so many online slots, online games, reboots and sequels, films, and now a TV series (coming soon to Amazon Prime), playing a key role in the public’s image of female characters. Her enduring popularity not only highlights the gaming community’s appreciation for strong, complex female leads but also signifies a shift in cultural narratives where women are celebrated for their strength and intelligence. Moreover, the franchise’s success across various media formats showcases its universal appeal and the character’s ability to resonate with diverse audiences worldwide“, says Silvia Urso of Giochidislots, an Italian site specializing in iGaming.

In the world of video games, Lara Croft has also played a crucial role in terms of language and identity. Indeed, the player, regardless of his or her gender, impersonating Lara in Tomb Raider directly experiences the actions of ‘being shot’ or ‘killed,’ thus creating a bond of identification with the character that is unique and not replicable in the cinematic experience.

Video games are a language that involves a structural identification between the person holding the joypad and the character he or she is moving. The film tells me someone’s story, while in the game, to some extent, I live the story of the characters in the first person”, – explains Urso of Giochidislots.

On the other hand, the latest Tomb Raider film is from 2018 and stars Angelina Jolie. Although it is directed, produced, and set to music by male professionals, the film has often been read from a feminist perspective. In the way she dresses, in her body that is no longer necessarily provocative and sensual, in her power relationships, in her intelligence, and her ability to choose, Lara Croft becomes a new female model, one that “does not have sequences in the shower or end up in bed with a colleague,” concludes Silvia Urso.

Just a small step for some. Another great achievement for the world’s most famous archaeologist.

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