Larian Studios presents: OnlyFangs & Hotfix #23

April’s Fools is over, but the thirst for Astarion is eternal! Developer Larian Studios is poking fun at the Baldur’s Gate 3 community members and their interests with the latest humorous video, where the rogue sasses gamers’ lack of imagination.

He might be a hot, arrogant, too witty for his own good vampire spawn, but you know what they say: still a better love story than Twilight.

Meanwhile, those resistant to thirst might find the Hotfix #23 more interesting. It aims to take care of a few crashes and bugs.

“Do you ever wonder, ‘How could they have possibly known I did that?’ in an awkward social situation? Well, for some reason, NPCs at Camp and in the Druid Grove were becoming hostile if you had trespassed in other areas. Omniscience is neat, but not if it leads to bloodshed. We’ve put some metaphorical blinkers on everyone, so they have no choice but to turn a blind eye towards your misadventures. Just don’t tell them about it.”

CRASHES
  • Fixed a crash related to the turn order in combat after a character has died.
  • Fixed a crash that would occur when you cancelled your spell-casting animation immediately after triggering it.
  • Fixed a crash that would occur when loading a savegame while the game was experiencing low FPS.
  • Fixed a crash that would occur when a summoned Familiar that was holding Concentration was killed.
  • Fixed a crash related to the hook horror and bulette combat situations.
GAMEPLAY
  • The NPCs at Camp and in the Druid Grove area no longer become hostile if you have trespassed in another area such as the Zhent Hideout. This fix also applies to older save games.
  • The ‘Command: Halt’ spell no longer has placeholder VFX around the affected character’s head.

ABOUT BALDUR’S GATE III:

Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.




Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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