Manor Lords – New Gameplay Video

Manor Lords is an upcoming medieval RTS/Citybuilder for PC created by a solo developer Slavic Magic. It is slated to arrive in Steam Early Access in Fall 2020 where it will remain for one to two years. Players can expect to find deep, organic and realistic city building with large scale tactical battles.

Since I dropped the Announcement Trailer, the community of this game has truly flourished. I recieved a ton of feedback, ideas and suggestions, and decided that some of them are important enough to address immediately (like the new recruitment system, larger region sizes, farm fertility etc). Because of this the game got immediately better, but we might see a delay, I can’t confirm yet how long – it’s “To Be Announced”. I decided to shut up and focus on work instead of making up release dates. I’ll be updating the progress as frequently and transparently as I can.

MANOR LORDS’ FEATURES:

  • Organic city building. Manor Lords aims to provide a gridless, organic city-building experience with the full freedom of placement and rotation, but utilizing snapping tools to make the planning more comfortable. The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscapes often influenced how the settlement shaped and developed.
  • Historical realism. While the game is not set in a particular century, every building is inspired by historical references from XI-XV century Europe. Fields must be plowed by a team of oxen, iron bloomed in a bloomery, the sheep herded on the open pastures governed by the Lord of the Manor… This combined with attention to detail is the key to immersing yourself fully in the medieval fiefdom you rule. The seasons pass, the weather changes, towns can rise and fall to war, disease or famine.
  • Large scale battles. Manor Lords aims to portray battles that feel real, with large scale unit formations, morale, flanking, fatigue , weather and equipment all coming into play. Position your troops wisely. Even a smaller force can beat a large one, if commanded well,
  • Handcrafted. The game is created by a solo developer that you can reach out to and share your opinions, ideas and criticisms.
Written by
While growing up in the wilds of Russia, Catherine learned to talk, write and game at almost the same time. You can follow her attempts at latter two at MMORPG.com and GameSpace.

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