The MechWarrior universe has always been a staple for anyone interested in combat with massive war machines, aka Mechs. While many current mech games like MechWarrior Online and Titanfall 2 focus on a first-person shooter experience, Paradox Interactive and developer Harebrained Schemes are taking Battletech back to its roots with a turn-based strategy game.
In Battletech you’re not just a pilot – you are the commander of a full mercenary company. Success is not judged by merely winning or losing a battle, it is determined by whether you can be victorious while still turning a profit. Will you lead your mercenary unit to fame and fortune rivaling the likes of the Kell Hounds and Wolf’s Dragoons, or will you become a has-been or never-was?
In their latest behind the scenes video, Jordan Weisman (creator of BattleTech), Mitch Gitelman (Studio Manager) and Mike McCain (Game Director) cover the basics of what it takes for a commander to be successful in the Mechwarrior universe.