MOBA Vainglory Takes 5V5 Worldwide With Update 3.0


Developer Super Evil Megacorp (best name ever) has launched Update 3.0 for Vainglory, bringing a new 5V5 mode to the world. Vainglory 5V5 packs MOBA goodness typically only found on PC – a 3-lane map, true line-of-sight Fog of War, real macro and rotational strategies, and more – into a game built exclusively for mobile play.

Using Super Evil’s proprietary E.V.I.L. engine, Vainglory is optimized to bring fluid gameplay, rivaling that of PCs, to mobile devices. “Performance ratings show that Vainglory not only delivers 120FPS gameplay on devices like the Razer Phone, but that it continues to perform at a highly optimized 60FPS across a wide range of iOS and Android devices, commented Sri Iyer, CEO of GameBench, “unlike other MOBAs…struggling to run smoothly at 30FPS let alone 60.”

Vainglory 5V5 will be played on the new map, Sovereign’s Rise. Along with other objectives, the 3-lane map features two dragons, Blackclaw and Ghostwing, to capture for game-altering effects. To complete immersion into the new map, 5V5 will use an adaptive music system to key off of game event and map locales to present a new score by composer Joris de Man, known for his work on Killzone and, more recently, Horizon Zero Dawn.

Moving the focus of Vainglory Esports to 5V5, the Vainglory Premier League (previously Vainglory8) will feature the Sovereign’s Rise map starting with an April 2018 preseason, followed in June with Season 1. The VPL will include midseason and end-of-season playoffs, with regional championships qualifying teams for the annual World Championships.

To celebrate the launch of 5V5, a special Lunar New Year event will run from February 15-22, giving players a chance to win in-game skins and blueprints. Check out the official Vainglory site for complete update notes, and download the game for free from the App Store, Google Play or the Amazon Appstore.

Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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