Moons of Madness Comes To Consoles Now

Funcom is about to unleash its cosmic scale horror game on Xbox One and Playstation 4.

Get ready to head to Mars and take a trip into the unknown on consoles as Moons of Madness lands for team green and blue today. Available today, Funcom’s own space horror already took PC players on a tour of the red planet and this time around it’s going to be just as terrifying. Developed by Rock Pocket Games, this mix of sci-fi exploration and sheer dread of Lovecraft thrusts players into a near-future scenario where things aren’t quite Star Trek.

A Different Mars

Playing as an engineer Shane Newhart, gamers find themselves in among a Mars expedition that is utterly abandoned. The site of a secret research project, Trailblazer Alpha is the source of a mysterious signal that you are completely unaware of. Without any idea what happened to the teams at the top-secret station and with no apparent way to escape, Shane must find a way to face what is coming. Rather than fight off incoming swarms of hell demons on this mars facility, the central protagonist must scavenge, survive, and pushing existential threats from his mind. Where things take a turn for the more supernatural, we wouldn’t want to spoil.

“We’re happy to see that the game was well-received on PC, but we are well aware that many players prefer to play horror games on console, on a bigger screen and with the curtains closed,” says Ivan Moen, CEO of Rock Pocket Games. “And so today, we’re very excited to finally bring the game to the Xbox One and PlayStation 4 players,” he says.

If you are interested in a game that takes a different approach to horror than blasting it in the face then this adventure hits consoles around 10 AM Pacific Time. Check out the Playstation Store and Microsoft Xbox Games Store and blast off into Moons of Madness.

 

Written by
For those of you who I’ve not met yet, my name is Ed. After an early indoctrination into PC gaming, years adrift on the unwashed internet, running a successful guild, and testing video games, I turned my hand to writing about them. Now, you will find me squawking across a multitude of sites and even getting to play games now and then

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