It seems that No Man’s Sky developer, Hello Games, is busy working on its second title, something that studio head Sean Murray says is “a huge, ambitious game”. Those are heady words considering the innovative features found in No Man’s Sky and its ambition from the get-go. Talking to Polygon, Murray said that this new game is something that fits the company’s mantra of making games they “always wanted to make”.
Unfortunately, the interview doesn’t go into any details about the mysterious new title, but Murray does offer some interesting tidbits of information about NMS and the challenges it has presented to the 26-developer studio. You may recall that the game was announced with great fanfare but on release was widely panned for being buggy and feature-lite. As a result of bad press and reviews, the team went dark but never gave up. Over the course of several expansions and multiple patches, NMS has become a beloved part of many gamers’ libraries.
I reckon about half of what we did–and a lot of where we had problems, I think, where we were naive–we didn’t really need to do and we would have had the same level of success. A lot of opportunities were put in front of us, and we were told that they were the right things to do and I look back and I’m not sure that they were super, super important to the overall outcome kind of thing.