Following a number of hotfixes, action RPG No Rest for the Wicked got its first Early Access Patch. In addition to QoL changes, balance passes, and more, the game also went through significant performance improvement. As a result, the devs have also updated the recommended PC specs. You can find the new requirements down below.
“This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes.”
Check out the game’s Steam page to see the full list of changes, or read on for performance optimizations and the new PC specs.
No Rest for the Wicked – Early Access Patch #1 Performance Improvements Include:
- Optimized Prologue Outro, Ship Attack, Phalen Armada, and Sacrament Intro Cinematics
- Mountain Pass Gate area optimizations
- Significant optimizations to content loading and unloading in order to reduce dropped frames and improve baseline performance while traversing through environments
- Improved performance for Ice and Frost enchantment and combat effects
- Optimized enemies making them faster to instantiate across the board
- Improved GPU visibility culling and general handling of off-screen content
- Optimized micro physics objects across the entire game
- Various cumulative improvements to baseline CPU performance
- Fixed various cases where internal errors were firing rapidly and constantly, leading to potential performance degradations
- Added preloading for frequently used objects to further reduce performance drops during gameplay
- Additional timeslicing systems for streaming performance improvements
- Optimization of the Pooling System to further reduce performance spikes
- Optimized vast amount of meshes and textures
- Optimized numerous Visual Effects
- Optimized pre-placed and dynamic enemy ragdolls
- Optimized Character Rendering across the board
- Rendering performance optimizations for better GPU performance across the board
- Cleaned up and archived duplicated content for decreased memory usage
- Cleaned up legacy content in all areas across the game to reduce memory usage