The team behind No Rest for the Wicked is hard at work on big features and future content updates. In order to keep improving players’ Wicked experience, the developers have dropped a smaller hotfix with a few important balance changes, graphics and performance adjustments. It also contains a number of significant bug fixes.
In No Rest for the Wicked, you play as Cerim, a member of the group of mystical holy warriors imbued with special powers. It is up to you to fight against the Pestilence, the unholy plague that has not been seen for a thousand years prior to its recent return.
But the task will prove increasingly challenging as you become entangled in the people’s plight and the vast political struggle of this downtrodden land. Chaos will pull you in every direction as you seek to cleanse the land of wickedness and shape the kingdom’s fate.
No Rest for the Wicked – The Crucible Known Issues:
“We are aware of an existing issue where loading gets stuck at Moon Logo or black screen if Vertical Sync in NVIDIA Control Panel 3D Settings is set to “Fast” Sync. We are working on identifying a permanent fix, but in the meantime please set Vertical Sync to “Use the 3D application setting” for Global Settings or specifically for No Rest For The Wicked Program Settings in the NVIDIA Control Panel to bypass this issue.
We’ve identified an existing crash on the Crucible update that occurs when repeatedly interacting with Rattigan in his cage with the fallback line “Not another word from me until there’s no iron between us” and are working on a fix”
No Rest for the Wicked – The Crucible Hotfix 3 Includes:
- Improved accuracy and performance of GPU culling
- Fixed GPU frame time measurement that was causing issues with Dynamic Resolution Scaling
- Improved quality of Ambient Occlusion on decals
- Nerfed Echo Knight’s HP by 33% based on community feedback
- Warrick The Torn can no longer be pushed off the arena cliff as easily
- Adding “–disableBacktrace” launch option to potentially help certain players experiencing a crash on launch
- Fixed Attack Speed enchantment causing Pig Sticker and Claymore attacks to end early and breaking hitboxes
- Fixed Health, Stamina and Focus being able to be overbuffed by stacking buffs from different sources at once
- Fixed Damage Increase at Full Focus and Focus Gain enchantments not activating
- Fixed enemies going ice skating when frozen (no longer keeps velocity when frozen)
- Improved stability for enemy spawners
- Fixed Sirens not spawning minions
- Fixed enemies respawning immediately instead of when the Fog returns
- Fixed input delay when contributing items for Challenges
- Fixed Bounty map markers not showing the name label
- Fixed incorrect gib visual for Death’s Spite Echo
- Fixed HalfResolution transparency breaking for FSR causing artifacts for certain effects
- Reduced popping during cinematics