What happens when you mix new age visual effects with comic book styling gaming. Well, you get Out There: Ω The Alliance by publisher Raw Fury. Out there is an adventure, strategy survival game that tests your wits and ability to think ahead tenfold. This is or review for Out There: Ω The Alliance.
Out there is a space exploration game where you try to survive along in a distant and unknown part of the galaxy. To survive you will need to manage resources and even upgrade your ship. Space is a hostile and downright dangerous place, great adventures and perilous decisions await you. With new spaceships, 30 new stores, Cocoon tech, and additional endings, you will be in for a ride.
The story begins explaining that you are an astronaut about the Nomad. Your destination is Ganymede, a moon of Jupiter. You awaken from cryonics to find that you are instead not even if the same solar system. Right from the get-go, you find a Space station that is of possible alien origin. To bring you into the game with ease you are confronted with an issue, the interplanetary reactor is out of order. This the first instance that teaches you about repairing and consuming resources. Once the reactor is repaired you visit the space station and find an alien cube. From this point on you are giving a destination and an upgrade to your ship that allows you to travel between stars. You must now reach this destination while managing your resources between each jump.
The gameplay was just as expected to be a strategy, survivor game. While visually appealing I could not shake the feeling that I was playing a game that could have been on an earlier console. Kind of had an upgraded graphics feeling of a Super Nintendo game. There is nothing wrong with this, of course, seeing that Nintendo games always like to keep true to their origins. I will say this game did test me in ways I have not been in some time. I have failed several times, learning that what I thought was important was not the entire picture. Small note, just because you find a new ship does not mean you need to use it. Once I found a new ship but the power was low and required much more resources to travel and ended up failing before I could begin.
There are a few gameplay options you can change that allow different interaction with our gameplay. First being the Tutorial option, self-explanatory. Second being Cemetery Gates, with this enabled you can find your own ships that were lost in previous game sessions. I found this very useful for finding some resources. Last but not least is Galactic Twilight if you enable this the star of the system you leave will collapse and become a black hole. This will increase difficulty but will double the exploration bonus.
While I do fully enjoy this game, there are some things I would like to have seen a bit more of including visuals for inside the ships that show the players changes. Maybe even a semi multiplayer mode where you can compare your progress with another to drive performance and challenges.
Note: Our copy was reviewed on Nintendo Switch with a code provided by PR.
Out There: Ω The Alliance is available April 9th, 2019, visit https://www.nintendo.com/games/detail/out-there-omega-the-alliance-switch for more information.