Overwatch 2 Dev Blog Dives Into Matchmaking Nitty Gritty

Overwatch 2 Matchmaking

Blizzard Entertainment and the minds behind Overwatch 2 have published a 2-part blog about matchmaking in the competitive shooter. The first post dealt with the mechanics of matchmaking, “an incredibly complex system that considers different inputs to make every game as fair as possible.” In part two, readers are provided with concrete plans on the dev team’s goals and plans moving forward. It’s a massive read with plenty of details for those who love to delve into all the nuts and bolts of game development.

Fortunately, the team also provided a handy TL/DR that will help dissect the post.

  • Your ranked games are formed based on your internal matchmaking rating (MMR), regardless of your displayed skill tier. MMR changes based on the result of each match. The amount of MMR you gain or lose depends on several factors. These include how highly rated your opponents were or how recently you last played.
  • Our team is aware of some community pain points with competitive and matchmaking. We have a set of improvements coming to matchmaking. We’re also working on updates to the competitive system.
  • For competitive play in Season 3, we’ll reduce the number of wins between competitive updates from 7 to 5 wins or 20 to 15 losses. For our matchmaker, we’re implementing role delta changes to match similarly ranked players within each role.
  • Season 4 will include additional information about your current wins and losses on the competitive update screens. Our team has begun work on longer-term features and updates for both the matchmaker and competitive game modes. We look forward to sharing more about those plans in the future!

The blog winds up with a good list of FAQ questions, most likely gleaned from the forums, Reddit, and other sources. Fans and competitive players should head to the Overwatch 2 official site to learn more.

Written by
Suzie is an avid gamer and has been since 1995. She lives in the desert with her own personal minion while dreaming of pixel worlds beyond Earth.

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