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Pathfinder: WotR Will Introduce Turn-Based Combat Option

Pathfinder WotR Will Introduce Turn-Based Combat Option

The developers from Owlcat Games have updated the community on their plans regarding the highly asked for turn-based combat in the upcoming Pathfinder: Wrath of the Righteous RPG, currently on Kickstarter.

Although the team’s vision for the game remains real-time with pause – similar to Kingmaker, WotR was designed and balanced to be played this way – they couldn’t ignore players who have been voicing their wish for turn-based combat. Taking inspiration from Hsinyu’s mod for Kingmaker, the developers consider the work ahead of them: reconsidering the interface, adding new useful features such as an ability to see the exact path your character will be taking towards their target and more.

Once again, we want to stress out that our new CRPG is designed and balanced for RTWP, but with that, we’re aiming to develop a turn-based mode to bring the game closer to a tabletop experience and give more control over combat for those of you, who prefer to play turn-by-turn. You will be able to control every action your characters take. More than that, we want to give you more tools to plan ahead and employ tactics based on your party’s unique composition and abilities. You will be able to switch between modes on the fly, without the need to reload the location, which will give you the ability to fight any encounter in either mode at any moment.




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