Pathfinder: Wrath of the Righteous Got Update 1.4.4

Pathfinder Wrath of the Righteous Got Update 1.4.4

Developer Owlcat Games released the latest update 1.4.4g for classic cRPG Pathfinder: Wrath of the Righteous. The changes include the ability to disable the Sink or Swim mode in the Treasure of the Midnight Isles (the Azlanti lite mode the DLC uses in the standalone version), the turn-based mode getting stuck has been fixed, Robe of False Death now uses correct equipment slot and more.

In Wrath of the Righteous DLC#3, players find themselves on a quest to explore the vast archipelago full of treasures and dangers. Try out different builds and party compositions, taking advantage of the enormous variety of the Pathfinder role-playing system – including the mythic paths. Discover the secret of the ship that takes you on your journeys – and the truth about the ultimate treasure you’re seeking.

If you want to learn more about the standalone and the integrated modes of the DLC, consider checking out our preview and review respectively. We also had a chance to chat with the development team about the reception of DLC#2 and more.

Pathfinder: Wrath of the Righteous – Update 1.4.4 Includes:

Quests
  • After finishing the 3rd DLC in the integration mode, the quest was still active in the journal – fixed;
  • Your companions now arrive faster when you and Greybor confront Horzalah during his personal quest.
Areas
  • A mimic trader could appear on the ship earlier than it was supposed to – fixed;
  • Fixed a trap in the 3rd DLC integration mode to make it more comfortable to disarm;
  • Fixed an entry and an exit point on one of the 3rd DLC islands;
  • Fixed the lighting in the Scrubland by a Bend in the River;
  • Various fixed for the traps in the 3rd DLC;
  • Now it’s possible to teleport to a balcony in the Alushinyrra house you visit during Woljif’s quest.
Items
  • Robe of False Death used the wrong equipment slot (an armor slot instead of the shirt slot) – fixed;
  • Shadow bosses in the 3rd DLC now drop unique items instead of money.
Classes & Mechanics
  • Fixed the interaction of Boundless Healing with some spells;
  • It was possible to deal infinite amount of damage to your enemies, combining some items and abilities, such as Aspect of the Asp and Treacherous Flame – fixed;
  • Very strong versions of Elemental Pillars spawned on low tier Islands with Elemental Undertow. Resolution: the difficulty of Elemental Pillars now scales depending on the tier.
Visual
  • Fixed fog of war in the 3rd DLC dungeons, which obscured the view at the end of the stairs;
  • Fixed the way characters were holding Cold Iron Masterwork Heavy Mace.
Misс
  • Fixed the crash when trying to enter a specific island in the Treasure of the Midnight Isles DLC;
  • In some rare cases, Daeran simply refused to die – fixed;
  • In the Treasure of the Midnight Isles DLC, the Helmsman never cleared the deck from the dead bodies, even after inviting a new party on board – fixed, now he throws the bodies into Ishiar;
  • Skeletal Salesman now properly updates his assortment of goods;
  • Skipping a cutscene is no longer possible during Aeon’s return into the past of Kenabres, as it was breaking the quest;
  • The party will be getting the XP for disarming traps in the Treasure of the Midnight Isles DLC now;
  • We’ve discovered that one of the overseer in charge of feeding our elite undead enemies in the 3rd DLC was feeding them too well, and they became too strong. Now that he has joined his former pets, we’re happy to report that our undead fight like they were supposed to;
  • Wenduag’s romance could sometimes break at the scene in the tavern – fixed;
  • When creating a new Monk companion in the 3rd DLC, they could appear underground and with a broken model – fixed;
  • Fixed the issue with the end of the turn taking too long in turn-based mode.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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