Developer Owlcat Games rolled out update 2.0.4 for Pathfinder: Wrath of the Righteous Enhanced Edition. The patch contains a lot of useful improvements such as numerous fixes to Azata’s abilities, Radiance dispelling magic more effectively, Witches and Shamans no longer casting evil eye on their friends now and more. Additionally, the devs rolled back the background sound fix so the game stays silent when minimized.
Those looking forward to new content for the game can pre-order the Season Pass #2. The developers have revealed the overview of the upcoming DLCs: players will receive a new Shifter companion and the story revolving around the old Sarkoris, the continuation of Through the Ashes plot as well as Wrath’s take on The Citadel DLC for ME3.
Check out the Steam page to see the full list of changes and let’s take a look at some interesting fixes:
- A Refuge from the Present quest could start in chapter 5 even if you never visited Old Sarkorian Mines in chapter 3. If you have encountered this issue already, the quest will automatically fail;
- Added Irabeth’s reactions to the fate of the Through The Ashes characters;
- Fixed the chain of events during the Pharasma’s Wrath quest for Mythic Lich;
- In case of Regill’s death, a cut scene of Hellknights arrival to Drezen could break – fixed.
- Turn-based mode could hang on the turn of a character that was recently resurrected – fixed.
- Fixed the ability of Radiance to dispel magic, now it correctly considers character’s level as caster level for the sake of dispel magic.
- Compass no longer obscures a part of the initiative tracker after cutscenes;
- Fixed the layout of the icons in the Abilities tab of character sheet;
- Fixed the mount control when playing with a controller;
- Initiative order animations and portraits for turn-based mode have been improved for the controller UI;
- Nested spells won’t offer the option to use them automatically, if automatic use is impossible for them;
- Sometimes texts could be missing in the epilogue slides – fixed;
- The cursor wasn’t able to interact with some UI elements, like door overtips etc.– fixed;
- When entering photomode while in turn-based mode, the initiative tracker could stay on screen – fixed;
- When playing with the controller, character cards could duplicate on global map – fixed;
- When playing with the controller, tool tips and windows no longer open below each other;
- After loading a save or travelling between locations, visual effects on the characters could act in a wrong way or disappear completely – fixed. Additionally, fixed visual effects on creatures, ghosts, elementals, and some objects, like the Sword of Valor;
- Fixed an issue, which could break pregenerated characters during character creation.