Redout Races To Nintendo Switch On May 14

There is no denying the Nintendo Switch is the hottest gaming platform around right now. Whether you are looking for new installments of your favorite first-party titles (ala Super Smash Bros Ultimate) or just looking for a mobile version of a recent 3rd party game, developers are flocking to the Switch and gamers are gobbling up everything they can find. So it is really no surprise that Nicalis, Inc. today announced that racing game Redout will finally be getting a digital release on May 14, 2019.

Originally released in 2016 on the PS4, XBox One, and PC, Redout is a futuristic racer in the vein of F-Zero. Set in the year 2560, the barren wasteland of Earth has been covered with physics-defying tracks where players will race at breakneck speeds through twists, turns, and jumps, with each successful maneuver propelling your craft even faster. Players will have 28 customizable vehicles to choose from in a single player career mode filled with over 200 total events spread across 11 event types.  There 60 tracks to master as you gain experience and upgrade your vehicle with 10 power-ups. When you’re ready, you will be able to compete globally with up to six online players, complete with global leaderboards to track record times in multiple race modes.

Redout on the Nintendo Switch will release as the “Lightspeed Edition” for $39.99. As an added bonus the Switch version will include all gameplay-related DLC as a free bonus, a $40 value in and of itself.

About Nicalis, Inc.

Based in Southern California and founded in 2007, Nicalis, Inc. is a leading developer and publisher of highly polished, retro-inspired video games. For additional information, please contact: pr@nicalis.com

About 34BigThings

Based in Turin and founded in 2013, 34BigThings is one of the biggest independent game studios in Italy. Born out of sheer passion and self-sustained throughout, it’s a variegated group of game developers making games they love in a laid-back working environment.

Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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