Rogue Lords – Check Out Patch Notes for Version 1.1.01

Rogue Lords - Check Out Patch Notes for Version 1.1.01

Rogue Lords, a dark fantasy roguelike from Leikir, Cyanide and Nacon, shared update 1.1.01 and revealed the patch notes for all disciples to see. In this update the developers are addressing the issues reported by the community and improving controls while using a gamepad.

Rogue Lords is a dark fantasy roguelike in which you play as the devil, which means you can change some of the game’s rules to your advantage! Run after run, manage your team of famous evil geniuses as they encounter unforeseen events and turn-based combat. Unlock new skills, create powerful synergies and use your powers to turn the situation in your favour at critical moments. Only by collecting ancient artefacts can you finally take your revenge on the Demon Hunters.

Achievements
  • Fixed the Achievement “Immortal Power”, it should now correctly ignore skills casted by enemies
User Interface
  • Fixed Skill Replacement soul bonus not being displayed in any language other than English
  • Minor fixes on AP Display using specific Relics
  • Improved the way the Relics user interface updates when gaining souls in certain part of the game
  • In combat, the text “Vulnerable” should now be correctly displayed instead of 0/X on characters life gauges after exiting the Devil Mode
Devil Mode
  • When reloading a Book (run), rerolling a secondary activity or creating a Portal should now correctly close the Devil UI when applying the modifications
  • Fixed a bug where using the Devil to modify a test success chances in an event could block progression
  • Leaving an Event with the Devil Mode active should no longer cause the Devil Mode effect to be enabled on the next Event, Sacrificial Altar or Trader activity
Combat
  • Fixed The Creature’s Berzerker attribute not being taken in Overpower damage calculation
  • Hecate’s rituals will not trigger status that triggers on skill cast when being triggered at the beginning of a turn
  • Fixed some bosses Skills that were sometimes not displaying the correct amount of damage



World Map
  • When reloading a new Book (run) just after having defeated a boss, zone paths should not open before completing the first activity anymore
  • Fixed a bug on the World Map where Disciples could backtrack and take another zone exit leading to the void after reloading a game
  • Fixed a bug where the tutorial asking to create a Portal could be postponed to the next zone, blocking progression
Gamepad/Controller
  • In combat when playing with a gamepad, when deselecting the currently selected Disciple, he / she will now stay highlighted for selection and can be reselected without having to move the joystick
  • In combat when playing with a gamepad, when no Disciple is selected, it is now possible to select the first available Disciple with the left bumper (L1 / LB). Only the right bumper could be used before
  • In combat when playing with a gamepad, when exiting the devil mode, the character that was hovered before entering the devil mode should now be directly selectable
  • Improved input handling to display Relics tooltips with L2 / LT and R2 / RT buttons
Other
  • Improved application launch time
  • Fixed Relic Soul Drinker not giving souls when gaining soul while replacing a skill
  • Fixed a bug where it was possible to open the options menu while resuming the last run from the Devil’s Lair

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