[Rumors] More Details About Avowed – Larger Than Skyrim

During the Xbox Games Showcase, the developers from Obsidian Entertainment (creators of Pillars of Eternity; The Outer Worlds) have been on hand to introduce a new large first-person RPG Avowed. The events of the game are set in the world of Eora, the universe of Pillars of Eternity.  The team shared a short trailer that you can find above. Awoved will be coming to PC and Xbox Series X, there is no exact release date or even a release window at the current moment.

Soon after the initial announcement, the Internet was filled with rumors about the details of the upcoming game. Of particular note is the information shared by Sponger, who also revealed that Obsidian was returning to the PoE universe. Klobrille confirmed the shared information:

  • Fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
  • Primarily set in The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
  • Big focus on world-reactivity, lighting and next-gen AI system and physics (special focus on physics with magic systems – have no clue what would that mean)
  • Realtime weather system (don’t have full details but fog is very important as realtime element, rivers will have specific microphysics systems regarding this)
  • Very advanced character creation tool (didn’t get more info)
  • Mod support (for now PC is/will be very dominant as creation tool, but it’ll be playable fully on Xbox)
  • Very large number of fractions but very different approach than Skyrim
  • You’ll be able to have companions (different than Outer Worlds)
  • Storyset: fight against incoming threat of tyranny (independant from previous stories)
  • Game has bosses planned and some of them are very, very large
  • Gods will have special say in the game
  • Great focus on iconic landmarks, statues and buildings
  • Two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
  • Fully respecting PoE creatures lore with new additions
  • Dynamic presentation of dialogue
  • For now idea is to keep “you can kill everyone in the game” option
  • Around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
  • Full production is already a thing
  • Team willl still grow
  • Target date: late 2022/early 2023

Keep in mind that some parts of this can change during the development process.

Source: Igromania.ru

Written by
While growing up in the wilds of Russia, Catherine learned to talk, write and game at almost the same time. You can follow her attempts at latter two at MMORPG.com and GameSpace.

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