SMITE Players Can Carry the World on Their Shoulders with Atlas’s Arrival

Hi-Rez Studios has announced the release of a new character in the pantheon of SMITE gods and goddesses. This time, players can take the weight of the world on their shoulders as Atlas, the titan of the cosmos. “I control the heavens above. I wield their strength, and I will use this strength to bring forth a better future.”

Atlas brings a formidable frontline fighter into the fray with a number of cool abilities including:

  • The Astrolabe passive: As Atlas deals or takes god damage he accumulates 1.25 Energy in his Astrolabe. Minions provide 1/10th of the Energy. When he reaches 20 Energy his next Basic Attack has 1.5x damage, 1.5s swing time, and deals bonus damage in an area in front of him. Gods hit are Trembled for 2s while minions are stunned. Atlas can store up to 30 Energy.
  • Unburden: Atlas throws his Astrolabe to a target location, damaging and slowing enemies where it lands. While deployed, his Basic Attack will cause an explosion at the target area that damages all enemies. This explosion deals 40% damage to Minions and costs 5 Mana to use. After 5s or when he re-fires this ability, the Astrolabe will return to him. Atlas’ second ability changes based on whether his Astrolabe is deployed or held.
  • Gravity Pull: Atlas pulls enemies towards his Astrolabe. Enemy gods who are too close get pulled into the Astrolabe. If Atlas is holding the Astrolabe enemies who get pulled into the Astrolabe get held in front of Atlas. After a brief delay, the held targets get launched in the direction Atlas is facing. If Atlas has thrown the Astrolabe, enemies who get pulled into the Astrolabe will get held at the Astrolabe’s location before being launched towards Atlas.
  • Kinetic Charge: Atlas charges forward. Each allied god he charges near will have their burdens removed, cleansing them of any current slows and increasing their movement speed. When Atlas collides with an enemy god he will release accumulated burdens in an explosion. For every burden accumulated the slow is increased by 25% up to a maximum of 75%.
  • Gamma-Ray Burst: Atlas tears the sky asunder and calls forth a Gamma-Ray Burst. Enemies in this area are hit every 0.5s and gain a stack of Radiation. Radiation can stack up to 5/5/6/6/7 times and lower the enemy’s Protections and Power. After 5s or upon re-fire the Gamma-Ray Burst will focus in power and begin traveling across the battleground. Enemies hit by this focused ray take heavier damage and gain Focused Radiation, lowering Protections and Power equal to 3 stacks of Radiation.

The update also brings a number of other features and goodies into the game as well as bug fixes and a balance pass:

  • New skins
  • The annual Yulefest celebration
  • QoL changes
  • Bug fixes
  • Balance pass in game modes, items, gods, etc.

Check out the full patch notes by visiting the SMITE official site.

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