Stela Review for PC

User Rating: 7

Stela is an atmospheric platformer about a young woman’s journey through a dying world. SkyBox Labs has done a great job with the environment and music. Unfortunately, there are a few things that keep Stela from being a great game. Keep reading the rest of our Stela review for PC.

My hat goes off to the team at SkyBox Labs for the atmosphere they created in Stela. I enjoyed my first playthrough of the game immensely and am continuing to enjoy the challenge of completing achievements. Unfortunately, the atmosphere and way in which the story is told are the best parts of this game. It falls short in other areas such as gameplay mechanics and total playtime.

In Stela every environment you progress through is stylized and looks amazing. From the farmlands to ancient ruins, every area has its individual personality and challenges to overcome, I found it a joy to travel from one area to the next. Combined with the soundtrack my first playthrough of Stella was very relaxing. I find myself returning to the game casually when I just want to take 15 minutes and unwind from a long day.

How Stella’s story is told only adds to the experience. As you traveled through the world there are no voice-overs or journal entries to read, just visual ques and obelisks that slowly reveal the story visually. This adds to the journey through an unknown world but, may not be for everyone. By the end of my first playthrough, I was left feeling satisfied with the experience and it was a nice change of pace.

But not all things are executed well in Stela. While I did not experience any form of crashes or bugs, other than the ones you run from, the gameplay mechanics are very simple and at times the controls were not very precise. For example, when crossing the fields and being fired upon by arrows it could be a bit temperamental to try and get underneath a shield to avoid becoming a pincushion. Also, there is no form of a tutorial when you do encounter a new gameplay mechanic, while I can see this is part of this game’s design, it is on the player to figure out how to manipulate an object. It could easily turn some players away and a simple tutorial before your start could go a long way to avoid that issue.

I didn’t find Stella to be a particularly difficult game unless you are very good or know in advance about certain mechanics expect to die at least a few times until your timing is up to snuff. Otherwise, a typical player should find their progression through the various areas to be reasonably quick. I didn’t get particularly frustrated at any given point except for one evening when I was tired and just could not get the timing down to jump across a ravine and escape a boss. After a night’s rest and trying again the next day I realized that I was trying to complete the jump in completely the wrong way, then I quickly finished it and moved on.

The total time to complete my first playthrough of the game took less than 2 hours. While it was a very enjoyable experience and it felt at times as if the game was going to end at an even earlier point, less than 2 hours for the full price of $19.99 US is a bit much. If you are someone who enjoys working to complete all the achievements, then you are more likely to get your money’s worth from the game.

A game key was provided for the purpose of review.

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Stela was an excellent experience for me, I loved the atmosphere, music, storytelling, and found it very relaxing to play. The downsides though hold me back from recommending it for everyone. Between the very simple gameplay mechanics, at times temperamental controls, low difficulty (additional difficulty levels would have been nice), and short playtime you may be better off waiting for a sale. On the plus side if you are reading this review within a few days of its publishing date Stella is currently on the Steam summer sale for a great price. Hopefully, if the developers decide to make a sequel to the game they can improve and/or correct some of the issues noted above.
  • Atmosphere
  • Music
  • Storytelling
  • Game mechanics/controls
  • Low difficulty
  • Short total playtime
Written by
Kevin "Xevrin" is an avid gamer having started playing video games on an Apple III with the Wizardry Series and Questron before the age of 10. In junior high, he branched out into tabletop gaming with the release of D&D 2nd Edition. During his first year of university, Everquest was released combining both of his favorite activities.

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