The Iron Oath Got Update 0.5.144

The Iron Oath Got Update 0.5.144

The developers from Curious Panda Games have released a new update for tactical RPG The Iron Oath, currently available in Steam Early Access. The latest patch contains a good mix of fixes and changes. While repairing gear didn’t make it into this update, the team has already implemented it on their end. However, the feature still needs a bit more time for testing before it goes live with the next week’s patch.

Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. As the leader of a band of soldiers-for-hire in the harsh realm of Caelum, you’ll need to hire recruits, manage your operations wisely, and embark on perilous missions in order to survive, thrive, and build your company’s renown.

The Iron Oath – Patch Notes for Update 0.5.144

Fixes

  • Enemies can no longer use melee attacks while out of range of their target
  • Lightning attacks will no longer critically strike wet targets (they only receive +50% damage)
  • The Dreadknight’s Pull of the Void ability now has a tooltip describing its effects (adjacent targets are Rooted)
  • When zooming in on characters at the edge of the map, the camera will no longer glitch out trying to center them
  • The Pyromania buff now expires properly
  • Skeleton bone piles can no longer be feared
  • The correct playtime is now displayed on files that have over 60 hours
  • Fixed a rare crash that occurred when a House Skirmisher began combat on a certain tile in the marsh environment
  • Duplicate quests will no longer spawn at the same time in cities
  • If a character somehow gets onto an invalid hex at the start or end of their turn, they will be teleported to the nearest valid hex
  • Certain quests were completing when entering the wrong city – this should hopefully be resolved now

Additions & Changes

  • The turn order is now visible during the deployment phase
  • You can now hold Tab to display all hexes on the field during deployment and combat
  • Ultra wide support has been added
  • Retina display support added for Mac
  • You can now see the blue ‘pips’ that represent ability charges while camping, and also in the level up screen
  • The Pyrolancer’s Fuelled by Fire passive ability now has a status icon to indicate how much of a buff they are receiving
  • Changed the goal for the Eradicate Voidspawn quest so it triggers a mission complete after beating the boss, instead of needing to clear every battle in the dungeon
  • Completing a quest objective now adds 240 days to its expiration time, giving you plenty of time to return to your employer
  • Added an option to disable screen shake effects
  • The bottom edge of some combat areas are now treated like a wall, allowing you to push targets into it and trigger bonus damage
  • You can now change your company’s name in the history section of the management menu
  • The price of resources (Wood, Iron, etc) have been changed across the board and are now more valuable
  • Added a new Cloth resource, exported by the city of Athirton
  • Adjusted the durability and cost of most gear in preparation for the upcoming repair mechanic

Balance

  • Increased the Defense (+3) and Evasion (+2) stats of the Tower Shield
  • Increased the fire terrain duration from the Pyrolancer’s Wildfire ability to 8 turns (from 5)
  • The Wildfire upgrades for duration now increase it by 2 (from 1)
  • Changed the weighting of the ‘Disorganized’ time modifier so it can no longer trigger early on in a dungeon
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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