Total War: Three Kingdoms now out for PC

SEGA has announced that Total War: Three Kingdoms is now out for Windows PC. To celebrate today’s launch, developers have published a new trailer.

In Three Kingdoms, players partake in the “epic power struggles” between 2nd Century Chinese warlords. With the Han Dynasty in decline, the player takes on the role of one of the warlords. The goal is to unify the nation and establish an empire.

“With Three Kingdoms, we’ve created one of the deepest strategy experiences of the franchise,” said Game Director Janos Gaspar. “We’re incredibly proud of what we’ve accomplished in its representation of the rich culture of China, and the evolution it represents for Total War.”

The game is available in physical stores as well as via Steam for $60.

About Total War: Three Kingdoms

Forge a new empire as one of 12 legendary Warlords drawn from China’s celebrated historical epic, the Romance of the Three Kingdoms. Peerless commanders, powerful warriors, and eminent statesmen, these characters each have a unique playstyle and objectives. Recruit an epic supporting cast of heroes to command your armies, govern your provinces and strengthen your growing empire. Characters are the beating heart of the game, and China’s very future will be shaped by its champions.

The turn-based campaign and real-time battles of Total War: THREE KINGDOMS are more interconnected than ever before. Actions in battle now have much greater consequences, affecting your Heroes’ relationship towards you, as well as the friendships and rivalries they develop with other characters. In a world where powerful allies are one of the keys to success, this adds a brand-new element to how victory is achieved.

Modeled on Guanxi, the Chinese concept of dynamic inter-relationships, Total War: THREE KINGDOMS takes a paradigm-shifting approach to character agency, with iconic, larger-than-life heroes and their relationships defining the future of ancient China. Each of these characters is brought to life with their own unique personality, motivations, and likes/dislikes. They also form their own deep relationships with each other, both positive and negative, that shape how your story plays out.

 

Written by
Suzie is an avid gamer and has been since 1995. She lives in the desert with her own personal minion while dreaming of pixel worlds beyond Earth.

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