Ubisoft has thrilled millions of fans with its announcement that Splinter Cell Remake is now in production at Ubisoft Toronto. The game, according to the post on the Ubisoft site, will be a ground up remake “using Ubisoft’s own Snowdrop engine”. Snowdrop is also being used in the development of the Avatar: Frontiers of Pandora and the upcoming Star Wars game.
To offer the community a peek at what developers have in mind, the team participated in an interview covering a plethora of topics including:
- Is it a remake or a remaster?
- Matt West: To me, a remake takes what you’d do in a remaster and goes a little bit further with it. The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago. The gaming public now has an even more refined palate. So, I think it kind of has to be a remake as opposed to a remaster. Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity. So, as we’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world. How do we make sure that new fans are able to pick up the controller and dive right in, and fall in love with the game and the world right from the get-go?
- What the team things are the most important things to update and how will the team preserve the core experience?
- What does the Snowdrop engine offer developers that weren’t possible 19 years ago?
- What were some of the first experiences team members had with the game? What made it special in 2002?
- Who are the team members and are there any veterans from Splinter Cell games?
- What should readers take away from the announcement?
Check out the full Splinter Cell Remake announcement page with its interview to learn more.