Ubisoft Has Plans to Make Hyper Scape More Welcoming to New Players

Hyper Scape - Gameplay Overview Trailer

Ubisoft’s Battle Royale Hyper Scape released about three months ago. However, while it’s launch and Open Beta on PC were successful, the game did not meet the high expectations set for the console release that happened in August. The devs admitted that they didn’t fully meet the high expectations of their players and are prepared to take action.

The team is focused on a single goal, to make Hyper Scape be a game everyone can play and enjoy. In order to achieve that devs announced the five pillars they want to build the future of the game on:

  • Combat Comfort. Ubisoft always intended for Hyper Scape to have a high skill ceiling but, currently, the skill floor is too high as well. This results in a difficult experience for new players. Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles.
  • Onboarding. The game does not currently provide enough time and opportunities for new players to learn and succeed. The devs admitted to needing to protect newcomers and provide training activities to help them become proficient with the game.
  • Game Modes. The team wants to provide players with a variety of formats in terms of activity and match size. This will start with introducing respawn systems in the game and “deathmatch” style game modes.
  • Player Goals. Currently, there are not enough medium and long-term goals for players to stick around in the Hyper Scape. The developers from Ubisoft are introducing the first version of the Player Ranking system in Season 2 and will bring more progression systems and match-to-match flow improvements as well.
  • Cross-Play. While Cross-Play has always been intended for the game, the team wants to add it earlier than planned to help address the current issues of lobby size.

As you can see, all these pieces depend on each other to get where we want to go with Hyper Scape. We have started our work on these pillars, and plan to release more frequent updates in Season 2 than in Season 1. We will also communicate often to keep you up to date on our progress. As always, we cannot do this without your valuable feedback, so keep it coming!

Written by
While growing up in the wilds of Russia, Catherine learned to talk, write and game at almost the same time. You can follow her attempts at latter two at MMORPG.com and GameSpace.

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