V Rising Got the First Hotfix For Version 1.0

V Rising Got the First Hotfix For Version 1.0

Vampire-themed RPG V Rising just crawled out of the Early Access, but the developers from Stunlock Studios show no sign of slowing down. The game already received its first hotfix, containing a set of bug fixes to ensure that players bloody massacre across Vardoran is as dignified and bug free as it should be.

“After 5 years of dedication and relentless effort, we’ve realized the vision we set out for V Rising many years ago. I couldn’t be prouder of our team for crafting a game that exemplifies what we’re renowned for: unique genre hybrids focusing on gameplay first. With V Rising, we’ve elevated our craft to new heights. I extend my heartfelt gratitude to every player who supported us during Early Access, empowering us to shape the game into what it is today. And to our new players, welcome to the finest iteration of V Rising Vampires!” – Rickard Frisegård, CEO at Stunlock Studios

V Rising Hotfix #1 Contains:

  • Fixed an issue where players were unable to mount horses when using a gamepad.
  • Fixed an issue where the Incursion Events would not run correctly on select PvP servers, causing all events to stop running for an additional 24 hours+.
  • Fixed an issue where cosmetic items could be salvaged into high tier materials than intended.
  • Fixed an issue where the client could crash when using the “Fill Wallpaper” feature in large castles.
  • Fixed an issue where the Castle Heart blood essence drain modifier server setting would not work correctly when modified.
  • Fixed a few issues related to castle relocation that could cause flying roofs to stay in place as well as blocking the possibility to build new castles in the affected territory.
  • Fixed an issue where saplings/trees planted in growing plots in the castle got stuck in an invisible state blocking them from growing as well as blocking dismantle.
  • Fixed a rendering issue where terrain did not render correctly if viewed through the walls of a castle that was in the “disabled defenses” state (PvP).
  • Fixed an issue where rulesets in the advanced settings menu did not update the “save” button correctly, causing ruleset changes to not apply unless the player manually altered a setting before exiting the menu.
  • Fixed an issue where players were unable to save settings after loading a preset.
  • Fixed a rendering issue with the rim light effect causing it to not work on all types of units.
  • Fixed a rendering issue on clouds while in bat form.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.