V Rising Received a New Update

V Rising Received a New Update

Stunlock Studios’ vampire-themed MMOARPG V Rising received a new update, enhancing server optimizations for servers with long uptimes and/or a lot of players, map and minimap optimization for servers with a lot of castles and much more!

Will you become the next Dracula?

Awaken as a weakened vampire after centuries of slumber. Hunt for blood to regain your strength while hiding from the scorching sun to survive. Rebuild your castle and convert humans into your loyal servants in a quest to raise your vampire empire. Make allies or enemies online or play solo locally, fend off holy soldiers, and wage war in a world of conflict.

Explore a vast world teeming with mythical horrors and danger. Travel through lush forests, open countryside, and dark caverns to discover valuable resources, meeting friends and foes alike along the way. Traverse the world with vampire comrades or hunt solo as you pillage villages, raid bandits, and delve into the domains of supernatural beasts.

Check out the V Rising – Update 0.5.41821 Patch Notes below to learn more!

  • Server optimizations for servers with long up times and/or a lot of players.
  • Optimized the map and minimap on servers with a lot of castles.
  • Added a “Confine Cursor to Window” setting which will confine the Mouse Cursor to the window when in Minimized/Fullscreen Window mode.
  • Updated the Social Panel: Now it displays all players connected to the server and their SteamID. We also added text chat muting functionality. Muting is persistent between sessions now.
  • Note: Some players were using the social panel as an in-game radar, this won’t be possible anymore.
  • The Blood Essence Drain Modifier setting should now work properly.
  • Fixed a bug where some types of lootable containers (Sarcophaguses, Book Shelves, Drawers etc) could get stuck in a looted and hidden state, never to respawn. All currently stuck containers will now respawn.
  • Castle Hearts now count as any floor type and can be incorporated in specialized rooms to still grant floor bonuses to stations/structures within the room.
  • Fixed a bug that caused some icons in the minimap to disappear. Now, the icons will always be visible in the minimap.
  • Servants will now be summoned to their servant coffin if locked outside their own castle while not being in combat.
  • Fixed an issue where some servants wouldn’t become available after completing a Hunt.
  • Fixed an issue where Servants would be able to open doors of an enemy castle.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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