Valve Will Rework Artifact

Valve Will Rework Artifact

Valve’s CCG Artifact, set in the same world as DOTA 2, was expected to be the next high of the genre and proclaimed the Hearthstone Slayer before its launch in November 2018. However, those hopes were not meant to come true. Shortly after the release, the game started losing players at a rapid pace despite the frequent updates.

Valve has published a blog post admitting that it “represents the largest discrepancy between our expectations for how one of our games would be received and the actual outcome” and announcing rework of Artifact . Check the full text of the message below or head out to the official site:

When we launched Artifact, we expected it would be the beginning of a long journey, that it would lay the foundation for years to come. Our plan was to immediately dive into our normal strategy of shipping a series of updates driven by the dialogue community members were having with each other and with us.

Obviously, things didn’t turn out how we hoped. Artifact represents the largest discrepancy between our expectations for how one of our games would be received and the actual outcome. But we don’t think that players misunderstand our game, or that they’re playing it wrong. Artifact now represents an opportunity for us to improve our craft and use that knowledge to build better games.

Since launch, we’ve been looking carefully at how players interact with the game as well as gathering feedback. It has become clear that there are deep-rooted issues with the game and that our original update strategy of releasing new features and cards would be insufficient to address them. Instead, we believe the correct course of action is to take larger steps, to re-examine the decisions we’ve made along the way regarding game design, the economy, the social experience of playing, and more.

So what does this mean?

Moving forward, we’ll be heads-down focusing on addressing these larger issues instead of shipping updates. While we expect this process of experimentation and development to take a significant amount of time, we’re excited to tackle this challenge and will get back to you as soon as we are ready.

Written by
While growing up in the wilds of Russia, Catherine learned to talk, write and game at almost the same time. You can follow her attempts at latter two at MMORPG.com and GameSpace.

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