Video Games Too Big To Fail (But Still Did)

The gaming industry is flourishing more than ever but isn’t because of AAA companies like EA, Blizzard, or Bethesda. Over the years, these companies are simply manufacturing games and aren’t concerned whether their fans love the games. Instead of using research and finding what their user base likes the most, they are making games based on what they liked in their games in the past. Plus, with the many live online betgames, gamers do have a good many choices.

The Top Video Games too Big to Fail

Here are six huge-scale projects that sounded too good to be true on paper but failed anyway:

Mass Effect 3

Electronic Arts’ Mass Effect 3 landed in controversy because of its anti-climax ending. The company let players who had EA/Origin Access to play the game a week early, who caught the bad character animations and the huge number of bugs that completely destroyed the gameplay. As a solution, EA released Andromeda, the fourth game of the series, and introduced open-world gameplay elements.

ET – The Extra-Terrestrial

You would be wondering what would go wrong with a game based on a super successful movie. Developed in 1982, ET – The Extra-Terrestrial failed because Howard Scott Warshaw, the developer, only had a few weeks to develop the game from scratch because of the strict deadline. It caused huge damages at Atari lost $536 million because of the game in 1983 and $1.3 billion in stock market valuation.

Driv3r – Though the Driver

When Though the Driver released their third game, Driv3r, it got players excited because it was their first game on PS2 and promised cinematic graphics. Critics never liked the two previous games but the third one was a complete mess. Even though the visuals were good, they seemed unfinished. It has been 15 years since the release but it is still considered a textbook example of a runaway hype.  


Launched in the late 1990s, Daikatana created a huge hype before its release because it experimented with the FPS genre. However, the over-ambitious project took too long to be released. John Romero, the game’s designer, initially announced that the game will be released on Christmas 1997 but was actually launched 2.5 years later. By that time, people had already forgotten about the game.


Another flop by Electronic Arts, Anthem suffered because the game wasn’t worth a full retail price. Members of the Access Premier program played a game a week before its release and mentioned that it was too slow, had poor multiplayer elements, took too long to load, and had a weak storyline. All things combined, the game was destined to fail.

Too Human

Developed by Silicon Knights and published by Microsoft, Too Human was supposed to be an action-packed in the RPG genre. It was a troubled game from the beginning. It was first launched on PS1 in 1999 and then shifted to GameCube in 2000. For the next five years, it remained inactive and was developed from scratch for Xbox to be launched in 2005.

Do you remember playing any of these games?

Written by
While growing up in the wilds of Russia, Catherine learned to talk, write and game at almost the same time. You can follow her attempts at latter two at and GameSpace.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.