Warhammer 40,000: Rogue Trader Tackles Warp Travel

Warhammer 40,000 Rogue Trader Tackles Warp Travel

Following the overview of the July content, developer Owlcat Games shared a new blog post introducing players to the universe of Warhammer 40,000: Rogue Trader. This time, the team tackles an incredibly important topic: Warp Travel and the Navigators who make it possible.

Warp is a place where every thought, dream, emotion, ambition and fear of the galaxy’s sentient races coalesces and finds physical manifestation. Its true form would drive even the most formidable mortal mind to madness. Without a Navigator, a vessel is limited to warp jumps of only a few light years at a time, and exact calibration must be undertaken by massive banks of cogitators as even the smallest of errors will have fatal consequences for the vessel and every soul aboard.

A Navigator is the scion of one of the great Navigator houses. These bloodlines are said by some to be older than the Imperium itself and by others to be a direct creation of the God-Emperor when he walked in mortal form. Each Navigator perceives the warp in an entirely subjective manner as a reflection of their own unique nature, but as they gain in experience and power, the abstraction fades, and they become capable of observing the true warp through their third eye.

“Regardless of whatever idiosyncrasies a Navigator might bear, they are essential to the operation of a Rogue Trader vessel and given great leeway by their Rogue Trader, for should a vessel lose its Navigator beyond the fringes, any such vessel, and all who serve aboard her, is surely lost.”

Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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