Ys VIII: Lacrimosa of DANA PC Release Delayed, Refunds Offered

Ys VIII Lacrimosa of DANA

If you’ve been anxiously awaiting Ys VIII: Lacrimosa of DANA on PC, you will be waiting even long. In fact, the announced delay is for an “as of yet indeterminate” date in the future.

The delay for PC, however, does not affect the PlayStation 4 and PlayStation Vita release of the game. Both are scheduled to come out on January 30th.

According to the post from Vice President and COO Mitsuharu Hiraoka, more than a few issues were plaguing the PC release including memory leak problems, framerate drops and so forth.

Those who may have preordered the game on Steam are being provided an opportunity to ask for a full refund. You can do so by visiting the Steam page for instructions on how to proceed.

Ys VIII: Lacrimosa of DANA official statement

Here’s the full statement from Mr. Hiraoka:

To all of you who have been anxiously awaiting the PC release of Ys VIII: Lacrimosa of DANA, we have a very regrettable announcement: we are once again pushing the release to an as-of-yet indeterminate date. We sincerely apologize for this delay, and we would like to explain in detail the reason why we are proceeding with the delay. This decision was not made lightly, and we understand that many of you will be upset about this news. For that, and most importantly, for the delay, we are very sorry.

Low framerate issues and memory leak problems were apparent from the earliest PC builds we received. To help combat these, we looked into the drawing processes, which lead to an overall improvement in performance. However, we are still encountering framerate drops in specific circumstances. The systems regulating these framerate issues are heavily reliant on the architecture of the original PlayStation 4 version and, as such, are not existent in PC architecture. The memory leak issues are somewhat less complicated and expected to be resolved this weekend. But in order to solve these issues, we have determined that we must modify the core level of data in the game.

As the PC version of the game was originally envisioned as a port, we avoided touching the core programming as much as possible and focused on PC performance optimization. However, in light of the feedback of those who have participated in the second beta test, we have concluded that we cannot avoid modifying the core programming.

Once the changes from the relocalization efforts have been implemented at the end of this month, we will be moving development to an entirely different developer who will primarily focus on frame rate improvements as well as other PC optimizations. Once that process begins, we will monitor the progress and determine the release schedule. We will also be sure to give regular updates to our progress.

Again, we truly regret that we underestimated the severity of the issues that have surfaced (and how long it would take to resolve them), and for that, NIS America sincerely apologizes to all of you for this unexpected delay. We are fully aware of how much our fans have been anticipating this release, and will do our very best to launch the game the way it is meant to be launched: without any issues, game-breaking bugs, or errors.

Written by
Suzie is an avid gamer and has been since 1995. She lives in the desert with her own personal minion while dreaming of pixel worlds beyond Earth.

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