Author: TimE

In my columns I walk the line between fan and critic as I document the development of Camelot Unchained, Crowfall, and Chronicles of Elyria.

WWE

Laying the Smackdown in WWE 2K18

Every year I ghost the latest WWE game’s development asking myself three questions along the way; will AI improve? Will Gameplay improve? Will load times improve? Read on to see if WWE2k18 won that tr...

Fire Pro Wrestling World

Fire Pro Has Returned – The King of the Ring

The Fire Pro Wrestling series has returned but does the latest iteration lived up to the legendary offerings that came before it? Join us as we explore Fire Pro Wrestling World. Developers making a se...

A Girl Named Zelda

A Girl Named Zelda

I had a comfortable mundane life once. In that life, I had things. Nothing special compared to other things but special in that they were mine, they belonged in my life. They were nice regular person ...

Fire Pro Wrestling World - two kinds of wrestling game fans

There are two kinds of wrestling game fans…

There are two kinds of wrestling game fans. Those that have discovered the Fire Pro Wrestling games and those that have not. Doing so is a risky endeavor. It recolors your view of what gameplay, a ros...

Open Beta in Ghost Recon Wildlands

Open Beta in Ghost Recon Wildlands – Torn Between Two Worlds

Tom Clancy’s Ghost Recon is special to me. It was my first experience with playing a game online. In many ways, it was the antithesis of what the FPS genre would devolve into. I spent as much ti...

Raised By A Nintendo – Tim Eisenzimmer’s Life as a Gamer

I’ve joked that I was raised by a Nintendo I built myself. It’s a half joke. My family didn’t have a ton of money but somehow, we had a Nintendo. Maybe the latter explains the former! Later I was able...

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