Living In My GameSpace: Viture Pro XR Glasses Review

User Rating: 9.5

I’ve tried Augmented Reality devices in the past, but I found regular reality was still better than what the budding tech could deliver. I bought into the hype around the Quest 2 when it was released several years ago. VR was fun, but the weight of the headset, the space needed to play games, and the overall quality of the games just didn’t work for me. Living In My GameSpace is all about trying new tech, so when Viture approached me about checking out the Viture Pro XR Glasses, I didn’t let my failed attempt at VR stop me from giving extended reality another try. 

Viture Pro XR – Unboxing

I’ve found that my first impression of a product comes well before I actually try the item out. I’m talking about the unboxing. Sleek, premium packaging can subconsciously give a new toy a positive check mark. If that’s the case for you, then be prepared to add two or three check marks for the Viture Pro XR Glasses.

Starting with the outer sleeve, the packaging screams opulence. Instead of a regular box, the glasses come in a clamshell case, with half of the top and front of the thick, black box unfolding out to each side. All of the instruction and safety manuals are stored in sleeves within the fold-out sections, leaving the center of the box to prominently display the glasses’ hard-shell case. Hidden beneath the case is a small box containing a set of four different nose pieces that can be swapped out for an optimal fit.

The case itself takes premium to the next level. It has a lightly textured gray exterior accented with an embossed orange Viture logo on top and a zipper around its midsection. Unzipping and opening the case finally reveals the glasses. Hidden in the upper portion of the case is a magnetic flap that opens up to a small storage area just big enough to hold the glasses’ detachable cord.

Overall, the case is similar in size to any other hard-shell case. It is sturdy enough to protect the Pro XR Glasses from other objects while carrying it in your backpack or purse, so you needn’t worry about accidental drops. However, we are talking about a $400 pair of glasses here, so I still wouldn’t test the case’s durability by throwing it against a wall or anything like that.

Viture Pro XR – First Look And Specs

If, like me, your only encounter with Extended Reality is VR headsets, you might find the Viture Pro XR Glasses to be an oddity, and you may not know exactly what it is that they do. Instead of a heavy headset that straps to your head and ships you off into virtual worlds, the Pro XR Glasses are, well, glasses with a built-in display. That may sound a little underwhelming, but considering that the Pro XR Glasses are the equivalent of walking around with a big-screen TV strapped to your head, they are actually an interesting proposition.

While the Viture Pro XR Glasses aren’t as immersive as a VR headset, they aren’t as cumbersome, either. The Pro XR glasses are shaped like a basic pair of glasses, and although the frame is slightly thicker than some glasses, it isn’t big enough to attract the attention of any passerby. They weigh in at a reasonable 77g without the cord, which is barely noticeable compared to my 68g prescription glasses.

The Viture Pro XR glasses are an upgraded version of the original Viture One Glasses. Starting off with a 10% larger display, the Pro XR uses dual Sony MicroOLED displays with an effective screen size of 135 inches. The Pro XR displays aren’t just bigger, they also double the refresh rate of the original model to 120Hz, and at up to 4000nits peak brightness, they are 120% brighter than the Viture ONE.

The Pro XR glasses also have a few features to ensure a perfect viewing experience. With the press of a button located along the bottom of the frame, you can activate the electrochromic film on the lenses to block up to 99.5% of external light, ending the need for any type of lens cover to eliminate any distracting glare.

Even if you don’t have 20/20 vision, rotary dials built into the top of the frame allow you to individually adjust the focus on each lens for Myopia (nearsightedness) up to -5.0D. Viture also offers a custom lens frame that can be fitted with your exact prescription if your Myopia is greater than -5.0.

Viture Pro XR – The Complete Ecosystem

The Viture Pro XR Glasses work seamlessly with any Android or iOS mobile device, laptop, or gaming handheld with USB-C display output, also known as DP Alt Mode. This includes the iPhone 15 and 16 series, the Samsung Galaxy S series, and other mobile manufacturers like Asus, OnePlus, and LG.

That still leaves many older laptops, almost all desktop PCs (some AMD Radeon RX 6800/7800/7900 series and the aging Nvidia RTX 20 series graphics cards do have a USB-C port), and other devices out in the cold. And even though the Nintendo Switch has a USB-C port, it isn’t capable of powering the Pro XR Glasses.

Along with those connectivity issues, other shortcomings exist when using the Viture Pro XR Glasses with specific devices and platforms. To overcome these, Viture has expanded its ecosystem to include multiple accessories that can be purchased à la carte to address one issue or another.

Viture Charging Adapter

The Pro XR Glasses don’t have an internal battery, so they rely on your connected device for power. Phones and tablets only have a single USB-C connector, so you can’t charge your phone’s battery while the Pro XR Glasses are connected. The charging adapter solves this by adding a second USB-C port that can be connected to a power outlet, allowing you to extend the use of the glasses beyond the device’s built-in battery life.

The charging adapter is also used to unlock additional features in Viture’s SpaceWalker app. While the app’s standard features work directly with Android and Apple devices, the adapter allows you to enable advanced functionality when connected to an iPhone 15 or 16. With the adapter in place, you’ll unlock a multi-screen hub, 3DoF video, and 1-click 3D.

Viture Pro Mobile Dock and Dock Mount

Unlike gaming handhelds like the Asus ROG Ally and Steam Deck, which are compatible with the Pro XRs right out of the box, the Nintendo Switch cannot directly power the Pro XR Glasses. To solve this, the Viture Pro Mobile Dock connects to the Switch’s USB-C port and passes the game’s video and sound onto the Pro XR Glasses, similar to how the Switch’s docking station passes video to your TV.

Although the mobile dock was built with the Switch in mind, it also has an HDMI port that can connect any device with HDMI output to the Pro XR Glasses. This allows the glasses to be used with desktop PCs, the PlayStation 5, and Xbox Series X. Basically, if you only have HDMI out, you will need the mobile dock to use the Pro XR Glasses.

Unlike the Charging Adapter that serves only as a passthrough accessory, the dock also has a 13,000 mAh battery to extend the uptime on your connected device. The dock will power a Nintendo Switch for up to 8 hours, 4 hours on a Steam Deck,  and up to 20 hours on HDMI devices. 

As an additional feature, the mobile dock has a second USB-C output port, so you can connect a second pair of glasses and share your screen with a friend. Custom dock mounts are also available for the Switch and Steam Deck, which will secure the dock on the underside of your device.

Viture x 8BitDo Ultimate C Bluetooth Controller

The Ultimate C Bluetooth Controller is the perfect peripheral for the Pro XR Glasses. It can be used wired or wireless and has a 480mAh battery that provides up to 16 hours of playtime with a charge time of 2 hours. The controller incorporates Viture’s black and orange colorways, and the limited edition controller has a smoky translucent shell. The controller has an Xbox layout, but buttons can be remapped to match that of your selected device.

Virtue Pro Neckband

The Viture Neckband was a decent accessory for the Viture line of glasses. With the Pro Neckband, Virtue has upgraded that model into the perfect complement to the Pro XR Glasses. It’s such a good combo that the Pro Neckband has its own section further down in the review.

Viture Pro XR – Startup And First Impressions

Getting up to speed with the Pro XR Glasses was pretty straightforward. After plugging the device into my phone and starting up YouTube, I noticed that the glasses’ frame blocked the top of the screen. I cycled through the additional nose pieces and found one that was comfortable and put the entirety of the screen in my line of view.

The screen quality is amazing. I would expect nothing less from Sony’s micro OLED panels. Colors are vivid and blacks are black, and overall brightness and color temperature can be adjusted through the buttons along the bottom of the left temple.

Each lens has a resolution of 1920 x 1080 and a maximum frame rate of 120. I had issues with the edges being a little blurry on my Meta Quest 2 VR headset, so I was glad to see that Viture’s UltraClarity tech lived up to the marketing blurb. The entire screen was very sharp and in focus. There isn’t the jaggedness you’d expect with a 1080p resolution on a large screen, and even small text comes through crisp and clear.

The other marketing claim is that the Pro XR Glasses produce the equivalent of a 135” TV. Equivalent is the keyword here. Obviously, the glasses’ displays are nowhere near 135”. But that doesn’t mean the display looks true to its size when wearing the glasses.

When I first started watching videos on the Pro XRs, I had the electrochromic film enabled. Doing so blocks almost all external light from coming through the lenses, giving you a very bright, immersive display. In that mode, the screen looks big, but I didn’t feel like it was 135 inches big. But as soon as I turned off the film and saw the screen relative to the room I was in, that perception changed. Suddenly, the screen looked like it was projected onto the wall across from me. It dwarfed my 55” TV. With the film turned off, I had a giant screen in front of my face. When I turned the electrochromic film back on, the screen looked smaller again, but not as small as it looked previously. Perception is reality, and now my reality is that these small glasses can produce a giant-sized screen.

The Pro XR Glasses also provide stereo sound through two speakers located along the bottom of the temples just in front of your ears. The speakers are loud enough to use in public but not so loud that you are closed off from the surrounding area. This is both a positive and a negative, depending on the situation. Still, you can always configure your device to use its original sound output instead of the speakers in the glasses.

The Pro XR’s sound quality is just okay. The sound picture is tinny and has very little bass, so I’d generally want to use some good-quality earbuds instead. 

Viture Pro XR – Real-World Use

So, the Viture Pro XR design looks good, and the picture quality is great. But how do the glasses perform out in the real world? Well, that depends on what type of device you are using them with.

Android Device

My first stop with the Pro XR Glasses was my Samsung Galaxy S23+, where the glasses work like any other external display. Connecting the glasses to the phone through the included USB-C cord turns the glasses on and automatically launches Samsung’s DeX app.

DeX works well for productivity apps. Surfing the web, watching videos (yes, that is being productive) on YouTube or streaming services, and other light apps work just fine. While in DeX mode, an additional icon appears along the bottom of your phone’s screen. Pressing the icon toggles between your phone’s regular screen and using it as a trackpad, complete with multi-finger gestures for easy navigation. A keyboard automatically pops up on your phone’s screen, just like it would when you use your phone without an external device. Since you can see below the glasses, this works fine for light texting and entering information into forms.

Using just the trackpad and popup keyboard for heavy productivity work, like composing emails or editing documents and spreadsheets, isn’t an optimal solution. To do heavy typing, I connected a keyboard to my phone via Bluetooth. The Pro XR’s visual clarity didn’t pose any problems while working with Google Docs or Spreadsheets. I even wrote a large portion of this review while using DeX, and it worked seamlessly with the glasses.

Gaming on my phone while using the Pro XRs was a mixed bag. Not all Android games have built-in support for controllers, mice, keyboards, or the DeX trackpad, so although the games display just fine on the glasses, some are unplayable. Still, any game supporting these optional input devices worked just fine, and it was a joy to play my Android games on a giant screen.

Handheld Consoles

Because of their small screens, I am not a huge fan of handheld gaming systems. However, the Pro XRs’ portability is a literal game changer. Although I couldn’t test the glasses with a USB-C-enabled device like the Asus ROG Ally or Steam Deck, I did have a Nintendo Switch on hand, and I would expect a similar experience on other handhelds.

Playing with the Pro XRs connected to the Nintendo Switch was awesome. The glasses are just a vivid as the Switchs OLED’s screen, and they blows an original Switch’s screen out of the water. 

As I already mentioned, using the Switch with the Pro XR Glasses requires the Viture Mobile Dock. Since the devices are connected through their USB-C port, you can’t charge either unit, but the mobile dock does give you up to 8 hours of playtime. You do have to use the Joycons in wireless mode (or use a controller like the 8BitDo mentioned above), and that does make the whole system a little unwieldy.  Using the optional dock mount does help, but you’ll still need to be in a sitting position so the Switch/dock combo can sit in your lap. If only we had more than two hands.

Laptops And HDMI Devices

MacBooks, iMacs, Microsoft Surface, and modern laptops from other manufacturers with USB-C Displays work seamlessly with the Viture Pro XR Glasses. Just connect the two devices together, and presto, you have an extra giant-sized monitor.

Using Viture’s SpaceWalker app unlocks additional features, and this is where the magic really happens. With the app loaded, you can switch between a variety of screen configurations, including a single screen, a typical dual or triple-screen setup, or three vertically stacked screens. I found the stacked configuration to be my personal favorite. Not having to tab in and out of apps on my laptop’s single screen created a decent bump in productivity.

Spacewalker also simulates a single ultrawide screen in a 24:9 or 32:9 ratio. I use a widescreen monitor on my desktop PC, and I don’t get the same effect with SpaceWalker’s virtual display. With an actual monitor, you can scan from edge to edge by moving just your eyes from left to right. On SpaceWalker’s widescreen, you have to move your entire head to scan the screen, which doesn’t feel natural.

Using the Pro XR Glasses on a PC without a USB-C DP connection isn’t quite as straightforward. Like the Nintendo Switch, you must use the Mobile Dock to get up and running. Unfortunately, the SpaceWalker app doesn’t work with this setup, leaving you with a single screen. Having to pay extra just to get a lesser-functioning system just doesn’t make sense. Out of all of the options for using the Pro XRs, this is the one choice that I would skip.

Regardless of display type, gaming with the Pro XRs attached to your computer may feel, well, a little underwhelming. The multiple screens offered by the SpaceWalker app are useless while gaming and its virtual widescreen doesn’t compare to the experience of a real widescreen monitor. But the biggest issue of gaming on a PC with the Pro XRs is an issue with the tech itself: the glasses are restricted to a 1080p resolution.

One of the main reasons to game on a PC is their ability to offer higher resolutions at better frame rates than other gaming devices. No matter how big the screen is or how vivid the colors are, 1080p is a letdown if you are used to playing at 4K or on a widescreen. 

Virtue Pro Neckband

So far, I’ve discussed how the Pro XR Glasses perform when connected to third-party devices. But what happens when you pair Viture’s flagship glasses with its newly upgraded Pro Neckband? Magic happens.

As I mentioned, the Pro Neckband is a complete upgrade of the original Neckband. It’s lighter, faster, and offers up to double the storage of the Viture One Neckband. The Pro Neckband adds a built-in camera to capture simple hand gestures for navigation. Virtue also states that the Pro Neckband’s fan is improved to provide a quieter, cooler experience. I can’t compare the Pro to the original, but I can say that even with the fan right by my head, it still runs quieter than my desktop PC.

When Viture first offered to send me a Pro Neckband midway through testing the Pro XR Glasses, I was confused. I just couldn’t figure out how it fits into the equation. The glasses already worked great with my Android phone and Nintendo Switch, and although I wasn’t blown out of the water using them for gaming on my PC, they were still fantastic for productivity work. At first glance, the neckband seemed like an unnecessary $399 add-on. Man, was I wrong. The Pro Neckband took everything I liked about using the glasses on each of my devices and put it all in one place.

The Pro Neckband is a native Android device, and I linked it to my Google account during setup. As far as productivity goes, that is perfect for me. I had access to my email, Google Drive, and all of my pictures stored online.

The Pro Neckband runs in two different modes: SpaceWalker and Android. Android comes will all of the restrictions you’d expect – no multiple screens, lack of head tracking, etc – but I was able to navigate through menus, load apps swiftly, and do everything else just like I would on my phone. Android mode is also supposed to reduce lag during gaming, but I personally didn’t notice a difference.

Even though I was familiar with Android mode, I rarely used it, opting for the SpaceWalker mode instead. Navigating the animated UI was fantastic, whether using my phone as a trackpad, grabbing the 8BitDo controller, or connecting a mouse and keyboard through Bluetooth (my favorite).

Productivity apps worked seamlessly, and playing Android games through the Pro Neckband was a good experience. To test out cloud gaming, I pulled up GeForce Now and played a few of my games. The experience was just as good as cloud gaming is on any of my other devices; I just wish there was a way to load up my Switch games as well.

Final Thoughts

My time with the Viture Pro XR Glasses has been fantastic. It has been a joy to have the giant screen. The screen isn’t as immersive as going full VR, but I never experienced any eye strain or headaches during long sessions as I have with VR headsets. And using the SpaceWalker app to bring up multiple screens is a good compromise for the devices that support it.

As for the tech itself, you can’t ask for much more than Viture is offering. The mini-OLED displays provide a crisp, vivid display. I also like that I can turn the electrochromic film off and on depending on whether I want more immersion or the ability to see my surroundings. The only real downside to the display is that it is stuck at Full HD (1080p), but you still can’t find anything better in this form factor.

I was also pleased with how versatile the Pro XR Glasses are. They work with a wide selection of devices to one degree or another. The ability to use the glasses with any USB-C device right out of the box is a big plus, and although adding in the mobile dock does up the price of admission, the dock opens up the Pro XRs to a slew of other devices.

Without the Pro Neckband, the glasses are already impressive, but putting the two together creates an amazing experience. The SpaceWalker UI works flawlessly on the Pro Neckband, and the upgraded hardware makes the neckband worth every penny.

Good
  • Amazing Display
  • Lightweight
  • Glasses/Neckband combo is FANTASTIC!
Bad
  • Not as immersive as VR
  • Requires accessories for some devices
9.5
Amazing
Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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