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Outlast 2 Review

Now I Lay Me Down to Sleep…Place your hand upon the Bible

It was only minutes before Outlast 2 made me turn away. I wanted to close the game, turn off the PC, and go out into the sunshine. I didn’t do any of those things. Instead, I pushed on into the dark. I went on to meet my monsters. This is our Outlast 2 review.

Outlast 2 is the sequel to the creepy asylum stalker I came to love in 2013. Like that game, it revels in dark and helpless places. There is gore aplenty; violent, graphic deaths and heaps of viscera, to say nothing of the human horrors around every corner. If you had asked me back then if i thought the series could get even darker, I would have scoffed. I would have been wrong.

What makes Outlast 2 so effective is how it combines the seen with the teased. It plants seeds of the horror and repulsion early on and waters them throughout the experience, mastering the slow reveal to oppressive effect. As a horror game, Outlast 2 is an unquestionable success. It masterfully builds its claustrophobic atmosphere while also being larger and more expansive than its predecessor. The jump scares are frequent, but its the slow creeping and the frantic fleeing that couch the experience in progressive dread, and it’s all experienced through the lens of a camera.

Thou Shalt Not Kill

Things start with a crash. Journeying into the empty vastness of Arizona, you’re sent with your wife to report on the murder of a young woman who was mysteriously killed. You are the cameraman and your wife is the reporter, and when your helicopter goes down, your wife is missing. With only a nightvision camera, a few replacement batteries and a pair of bandages at your side, you venture forth into the most nightmare inspired farming village this side of a Laird Barron story.

Like the original, you experience the world in the first-person and are utterly helpless. Everyone seems to have been expecting you, this stranger from the sky, and everyone wants you dead. Your only options are to run and hide; hide in the grass, hide in a closet, hide under the bed, just hide, because being spotted is usually certain doom. Enemies are fast and you’re not resilient. Outlast 2 is also a much more open game, which makes breaking line of sight and escaping harder. You’re expected to learn from your deaths, but the sitting through them is painful. They’re graphic – blades in heads, spikes through chests – and cringe inducing. At least at first.

Outlast 2More than I care to admit, I found myself frantically running, searching for the next place to hide, only to die, and reload, and die again multiple times over. Like the first Outlast, much of the game is viewed through the lens of a camera, and in huge swatches, peering through the green filter of nightvision. It is excellently atmospheric and the series’ most defining quality, but also obscures your vision just enough to miss escape routes on your mad dashes from danger. It’s makes for mix of ah-ha moments and eye rolls that left me wishing I had some way to defend myself if only to prevent another reload.

What Outlast does well is elicit the delicious anxiety of second guessing your own survival. Despite the frantic green-filtered chases that resulted in reloads, even more had my heart absolutely pumping and creeping ever forward to see what depravity lay around the next corner. And depravity is exactly what awaited.

Reaching for the not-so-forbidden fruit

Outlast 2 is a prime example of what a sequel should be. It retains so much of what made the original excellent while simultaneously elevating the experience with smart additions and refinements. It carefully balances its most useful mechanics with sacrifices, near universally through additions to the camera.

Outlast 2One of the best expansions from the original is the extra functionality of the camera. It has nightvision, of course, but now also includes a microphone to narrow down the location of enemies. Using any of these features wears down the battery, however, and they’re sparse in the environment. More than once, I found myself in the dark, battery-less, wishing I hadn’t overused that microphone moments earlier.

The camera also records key moments throughout the game that you can re-watch later with Blake’s narration. It’s a small but important addition that not only catches you up on the story if you’ve been away, but also gives a documentary-like vibe when watched in sequence. The camera also captures stills of any notes you come across, which are just frequent enough to warrant going back and re-reading them to understand more about this cult that’s out to kill you. 

Outlast 2

Cliche, thy name is

Despite the almost photorealism of the game’s environments, the story itself takes too much too long become draw you in. For several hours, it’s almost pure cliche: radical Christians led astray by a leader who hears from God. Except that the leader everyone kills for is as slovenly a schlub as I’ve ever seen and his “gospel” is laughably vulgar. People would kill for this guy? After what the hell is happening? That is the hallmark question of the game’s first chapter. That doesn’t make its early moments bad, mind you. Just cliche and a little off the deep end. 

Survive the night

Forgiving a story that leans a bit too heavily on its forebears, Outlast 2 is an excellent horror game. It’s frightening, repulsive, and filled with the thrilling anxiety of the best games of its type. It does exactly what a sequel should. It delivers on all of the refinements and expansions you would expect to find three years from the original; and though its larger environments sometimes lead to repeated deaths, they also amplify the dread of being hunted. Outlast 2 made me uncomfortable, anxious, repulsed and frightened, and yet I couldn’t wait to see what it would deliver next. That’s a horror game done right.

Good
  • Incredible atmosphere
  • Excellent refinements
  • Genuinely disturbing
Bad
  • Larger environments can lead to difficulty spikes
  • Cliched beginning
8.5
Great
Written by
Chris cut his teeth on games with the original NES. Since then, games and technology have become a passion. He currently acts as the Hardware Editor for MMORPG.com and GameSpace.com. You can reach him at Chris@MMORPG.com.

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