interview

Gamescom Jump Force Developer Interview

Back in July 2018 we were extremely lucky to get hands-on with Bandai Namco’s Jump Force. Thankfully, this early iteration of the anime fighter was everything I’d hoped it could be. With barely even a...

Gamespace Dev Interview: Zoink Games!

Earlier this month I had the honor of reviewing the Nintendo Switch version of Flipping Death from developers Zoink Games. I am so impressed by them as a Indie innovator that I just had to reach out a...

Bus Simulator 18 review

Bus Simulator 18: How the devs made public transport magic

Bus Simulator 18 is one of this summer’s biggest Steam indie hits. Who’d have thought the idea of driving other people around a city would be so addictive? We caught up with the folks behi...

Pillars of Eternity 2 Interview

Pillars of Eternity 2 – Beast of Winter 2 Interview

When the first major DLC for Pillars of Eternity 2: Deadfire launches on August 2nd, things in the game will get downright chilly. Called Beast of Winter, the DLC sends players on a frosty adventure c...

Laser League: Before the Toy

Tomorrow, May 10, Laser League will launch. For indie studio Roll7, it’s a scary prospect: the first game with online multiplayer, first game hitting three platforms at once, and their first game buil...

H1Z1 Pro League – Twin Galaxies Interview

This past weekend, several journalists and I were flown out to Las Vegas to cover the inaugural H1Z1 Pro League, the first Battle Royale eSports league (stay tuned for my editorial on the event for my...

Kingdom Come: Deliverance

Kingdom Come: Deliverance – The Tech Behind Henry’s Quest

Before the launch of Kingdom Come: Deliverance, fellow writer Joseph Bradford and I reached out to Warhorse Studios to see if they were interested in conducting an interview. Fortunately, they were ag...

VERMINTIDE 2

What’s New in Vermintide 2?

A few days ago we caught up with the Fatshark team and chatted with them about Vermintide 2, the latest iteration in this Warhammer world. With expectations running high who would have the mettle to r...

Total War Arena

Wargaming and Creative Assembly Want Total War to Go Full On Competitive

While at the Wargaming office in San Francisco, I met with Creative Assembly’s Developer Communications Joshua Williams to get some insight behind Total War’s first free-to-play PvP title: Total War A...

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