Pathfinder: Wrath of the Righteous Got Update 1.3.3 & Owlcats Tease Something New

Pathfinder Wrath of the Righteous Got Update 1.3.3 & Owlcats Tease Something New

Owlcat Games’ cRPG Pathfinder: Wrath of the Righteous got a new patch, introducing a variety of fixes to the game such as tackling incorrect descriptions, ironing out some bugs, and more.

In Wrath of the Righteous, your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail. Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.

Meanwhile, the developers are also teasing something over on Youtube and Reddit, stating that the kingdom is saved, and the Worldwound is closed. Golarion is safe. For now. What’s next?

“An ancient world with a riven heart. Find the path to it – and its riches will be yours! But paths there are two, and both will cloak you in disgrace, and neither is what it seems…”

What could it be? An upcoming PF: WotR DLC? A new game, possibly not even Pathfinder? Stay tuned to find out more as the devs reveal the details behind their teasing!

Pathfinder: Wrath of the Righteous – Update 1.3.3 Patch Notes

Quests
  • Fixed Elan’s lines in Seelah’s quest;
  • It was impossible to kill Inai through dialog – fixed
  • Fixed dialogue option in Camelia’s quest;
  • Fixed the option to complete Hylor’s quest after the death of certain NPCs;
  • Fixed the start of The Pillar’s Counsel for Lich;

Areas

  • Fixed transition in Drezen citadel;
  • Fixed the transitions between locations in Threshold;

Crusade

  • Fixed the description of the paladins unit;
  • Fixed the display of unit barks;

Classes & Mechanics

  • Fixed the swarm behavior;
  • Daggers now deal slashing and piercing damage;
  • We sent the rogue from the Kenabres Graveyard to be retrained, and he now uses the bow correctly;
  • Prestige class Loremaster didn’t allow picking Wizard Spell, Druid Spell and Cleric Spell – fixed;
  • After killing Cheliax Queen player gained two mythic levels instead of one – fixed;
  • Mythic demon in chapter 5 could use the secret passageway from chapter 3 – fixed;
  • Fixed bug with inability to choose Legend’s path in chapter 5.
  • Creature under the effect of great invisibility now does not lose the effect after the 1st attack in combat;

Visual

  • Added personal name colors for Rekarth and Sendri;
  • Increased the base view radius on the global map;
  • Golden Chalice now has an icon;
  • The local map now changes lighting depending on the time of day, even if you do not leave the location;
  • The local map is now a little brighter at night;

Misc

  • Character’s clothes could turn gray after starting a new game – fixed;
  • Fixed a bug that could spawn two Yozzes in Drezen;
  • Zombies on Graveyard played crawling animation when players left combat – fixed;
  • In some cases, invisible barriers appeared in the spiders’ lair – fixed;
  • Fixed the doors in turn-based mode;
  • Minor text fixes in book events;
  • Robe of Fire now equips in shirt slot;
  • Player character and some units could float in the air – fixed;
  • Fixed a bug in the interaction with Yaniel’s corpse.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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