Interviews

Gamescom : Control Impressions and Developer Interview

As we begin to wrap up our last few thoughts on convention season it’s almost criminal that we haven’t talked about Remedy’s Control yet. The game which wowed audiences and press alike at E3 found its...

Bus Simulator 18 review

Bus Simulator 18: How the devs made public transport magic

Bus Simulator 18 is one of this summer’s biggest Steam indie hits. Who’d have thought the idea of driving other people around a city would be so addictive? We caught up with the folks behi...

Pillars of Eternity 2 Interview

Pillars of Eternity 2 – Beast of Winter 2 Interview

When the first major DLC for Pillars of Eternity 2: Deadfire launches on August 2nd, things in the game will get downright chilly. Called Beast of Winter, the DLC sends players on a frosty adventure c...

Laser League: Before the Toy

Tomorrow, May 10, Laser League will launch. For indie studio Roll7, it’s a scary prospect: the first game with online multiplayer, first game hitting three platforms at once, and their first game buil...

H1Z1 Pro League – Twin Galaxies Interview

This past weekend, several journalists and I were flown out to Las Vegas to cover the inaugural H1Z1 Pro League, the first Battle Royale eSports league (stay tuned for my editorial on the event for my...

HEADSCRATCHERS

Headsnatchers Interview with CEO Cristian Gonzalez

Headsnatchers is a fun game designed to bring your dolls to life. In an action combat battle you’ll be able to collect heads and swap them out against opponents. The team has done a great job and we s...

For the King: The Inspiration Behind a Unique Upcoming RPG

For the King – a rogue-like tabletop RPG – is a game that caught our eye here at Gamespace.  It promised to fuse together some of the most popular game types into one fluid experience̷...

ICYMI: GRIP announced – Get on all the walls with this futuristic racer

You may have missed it earlier this week, but GRIP was recently announced. Remember the rad games of the late 90s where you raced up the walls and upside down? Well, they’re back with a vengeanc...

Kingdom Come: Deliverance

Kingdom Come: Deliverance – The Tech Behind Henry’s Quest

Before the launch of Kingdom Come: Deliverance, fellow writer Joseph Bradford and I reached out to Warhorse Studios to see if they were interested in conducting an interview. Fortunately, they were ag...

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